WARCRAFT

Készült 2010. szeptember 2. | írta Attila

Úgy néz ki, lassan teljes a listája a Rogue és Shaman glyph-eknek.

Rogue
Prime

  • Adrenaline Rush – Increases the duration of Adrenaline Rush by 5 sec.
  • Backstab – Your Backstab critical strikes grant you 5 energy.
  • Eviscerate – Increases the critical strike chance of Eviscerate by 10%.
  • Rupture – Increases the duration of Rupture by 4 sec.
  • Shadow Dance – Increases the duration of Shadow Dance by 2 sec.
  • Sinister Strike – Your Sinister Strikes have a 20% chance to add an additional combo point.
  • Hemorrhage – Your Hemorrhage ability also causes the target to bleed, dealing 40% of the direct strike’s damage over 24 sec.
  • Killing Spree – Increases the bonus to your damage while Killing Spree is active by an additional 10%.
  • Mutilate – Reduces the cost of Mutilate by 5 energy.
  • Revealing Strike – Increases Revealing Strike’s bonus effectiveness to your finishing moves by an additional 10%.
  • Slice and Dice – Increases the duration of Slice and Dice by 3 sec.
  • Vendetta – Increases the duration of your Vendetta ability by 20%.


Major

  • Vanish – Increases the duration of your Vanish effect by 2 sec.
  • Ambush – Increases the range on Ambush by 5 yards.
  • Blade Flurry – Reduces the penalty to energy generation while Blade Flurry is active by 50%.
  • Cloak of Shadows – While Cloak of Shadows is active, you take 40% less physical damage.
  • Crippling Poison – Increases the chance to inflict your target with Crippling Poison by an additional 20%.
  • Deadly Throw – Increases the slowing effect on Deadly Throw by 20%.
  • Evasion – Increases the duration of Evasion by 5 sec.
  • Expose Armor – Increases the duration of Expose Armor by 12 sec.
  • Fan of Knives – Increases the radius of your Fan of Knives ability by 50%.
  • Feint – Reduces the energy cost of Feint by 20.
  • Garrote – Increases the duration of your Garrote ability’s silence effect by 2 sec.
  • Gouge – Your Gouge ability no longer requires that the target be facing you.
  • Preparation – Your Preparation ability also instantly resets the cooldown of Kick, Dismantle, and Smoke Bomb.
  • Sap – Increases the duration of Sap against non-player targets by 80 sec.
  • Sprint – Increases the movement speed of your Sprint ability by an additional 30%.
  • Tricks of the Trade – Removes the energy cost of your Tricks of the Trade ability.

Minor

  • Blurred Speed – Enables you to walk on water while your Sprint ability is active.
  • Safe Fall – Increases the distance your Safe Fall ability allows you to fall without taking damage.
  • Distract – Increases the range of your Distract ability by 5 yards.
  • Pick Lock – Reduces the cast time of your Pick Lock ability by 100%.
  • Pick Pocket – Increases the range of your Pick Pocket ability by 5 yards.
  • Poisoning – You apply poisons to your weapons 50% faster.

Shaman
Prime

  • Earth Shield – Increases the healing of your Earth Shield by 20%.
  • Earthliving Weapon – Increases the effectiveness of your Earthliving Weapon’s periodic healing by 20%.
  • Feral Spirit – Your spirit wolves gain an additional 30% of your attack power.
  • Fire Elemental Totem – Reduces the cooldown of your Fire Elemental Totem by 5 minutes.
  • Glyph of Flame Shock – Increases the duration of your Flame Shock by 50%.
  • Flametongue Weapon – Increases spell critical strike chance by 2% while Flametongue Weapon is active.
  • Lava Burst – Your Lava Burst spell deals 10% more damage.
  • Lava Lash – Increases the damage dealt by your Lava Lash ability by 20%.
  • Lightning Bolt – Increases the damage dealt by Lightning Bolt by 4%.
  • Riptide – Increases the duration of Riptide by 40%.
  • Stormstrike – Increases the Nature damage bonus from your Stormstrike ability by an additional 8%.
  • Water Shield – Increases the passive mana regeneration of your Water Shield spell by 50%.
  • Windfury Weapon – Increases the chance per swing for Windfury Weapon to trigger by 2%.

Major

  • Chain Heal – Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%.
  • Chain Lightning – Your Chain Lightning spell now strikes 2 additional targets, but deals 10% less initial damage.
  • Elemental Mastery – While your Elemental Mastery ability is active, you take 20% less damage from all sources.
  • Fire Nova – Increases the radius of your Fire Nova spell by 5 yards.
  • Frost Shock – Increases the duration of your Frost Shock by 2 seconds.
  • Ghost Wolf – Your Ghost Wolf spell form grants an additional 10% movement speed.
  • Grounding Totem – When your Grounding Totem absorbs a spell, it attempts to reflect that spell on its caster, but the cooldown of your Grounding Totem is increased by 45 seconds.
  • Healing Stream Totem – Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by 130.
  • Healing Wave – Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
  • Hex – Reduces the cooldown of your Hex spell by 15 seconds.
  • Lightning Shield – Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers.
  • Shamanistic Rage – Activating your Shamanistic Rage ability also cleanses you of all dispellable Magic debuffs.
  • Shocking – Reduces the global cooldown triggered by your Shock spells to 1 second.
  • Stoneclaw Totem – Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
  • Thunder – Reduces the cooldown on Thunderstorm by 10 seconds.
  • Totemic Recall – Causes your Totemic Recall ability to return an additional 50% of the mana cost of any recalled totems.

Minor

  • Arctic Wolf – Alters the appearance of your Ghost Wolf transformation, causing it to resemble an arctic wolf.
  • Astral Recall – Cooldown of your Astral Recall spell reduced by 7.5 minutes.
  • Renewed Life – Your Reincarnation spell no longer requires a reagent.
  • Thunderstorm – Increases the mana you receive from your Thunderstorm spell by 2%, but it no longer knocks enemies back.
  • Water Breathing – Your Water Breathing spell no longer requires a reagent.
  • Water Walking – Your Water Walking spell no longer requires a reagent.

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Tags: cataclysm, glyph, rogue, shaman



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