Készült 2017. január 26. | írta Attila
A 7.2-es patch-ben az Artifact fegyverek új traiteket fognak kapni. Minden egyes specializáció kap egy új útvonalat, amin lesz egy 1/1-es, egy 4/4-es, egy Golden és egy úgynevezett Infinite trait, amit aztán farmolhatunk a kiegészítő végéig. Érdemes már most bespájzolni Artifact Power-ből, mert a Wowheadre felkerült kalkulátor szerint, bizony legalább 2 millió AP kell az első traithez. Érdemes megnézni a kalkulátort, de nem szabad elfelejteni, hogy még erősen béta állapotú a dolog.
UPDATE
A Blizzard tiszta vizet öntött a pohárba, és elárulta, hogy mire kell készülnünk a patch megjelenésekor. Nincs értelme a bankban tárolni a jelenleg farmolható Artifact Powereket két okból se. Egyrészt ezeket a patch után nem lehet majd felhasználni, csak eladni. Másrészt a Rank 35 felett begyűjtött AP-kat vissza fogjuk kapni, és elkölthetjük őket az új traitekre.
As many of you have noted, Patch 7.2 will be introducing several new traits to Artifact Weapons. We’d like to clarify how these traits will unlock so that you can best prepare for them.
After Patch 7.2 is available, players who have an Artifact Weapon of at least rank 35 will be able to further empower that Artifact through a short quest chain. Completing this quest chain will consume any ranks beyond 35, increase the overall power of your Artifact Weapon (to ensure that losing ranks 35+ isn’t a downgrade), and unlock access to the new 7.2 traits. Any Artifact Power spent on traits beyond 35 will be refunded and you’ll immediately be able to spend that refunded Artifact Power on the new traits.
Note that any Artifact Power tokens acquired before Patch 7.2 will not be usable on an Artifact Weapon that has had its new traits unlocked. If you’ve already reached Rank 54, feel free to use any tokens you earn between now and then on alternate specs; there is no need to stockpile those tokens for Patch 7.2. We’re also planning to apply a hotfix in the near future that will allow the current Artifact Power tokens to be sold to vendors.
Please feel free to add any feedback, questions or thoughts to this thread.
(thx Faraleth!)
Death Knight
Blood
Carrion Feast: Increases the healing of Death Strike by 5%.
Vampiric Aura: Consumption also grants X Leech to you and your four nearest allies for until cancelled.
Souldrinker: Overhealing done by Death Strike and Consumption increases your maximum health, up to a maximum of X%.
Frost
Runefrost: Increases the chance to trigger Runic Empowerment by 1%.
Runic Chills: Crystalline Swords damage reduces the cooldown of Empower Rune Weapon by 5 sec.
Thronebreaker: Obliterate has a chance to cause the target to be pierced from behind by additional Crystalline Swords.
Unholy
Lash of Shadows: Increases the damage of Scourge Strike by 5%.
Festering Talons: Your Gargoyle’s attacks have a X% chance to apply Festering Wound.
Demon Hunter
Havoc
Wide Eyes: Reduces the cost of Eye Beam by 5 Fury.
Chaotic Onslaught: Chaos Strike has a chance to slash an additional X times.
Vengeance
Lingering Ordeal: Increases the duration of Metamorphosis by 1 sec.
Erupting Souls: Soul Cleave deals X damage for each Soul Fragment it consumes.
Duality: Under Construction. Check Back Soon!
Druid
Balance
Wax and Wane: Moonfire increases the direct damage of your next Moonfire by 5%. This effect stacks 5 times.
Circadian Invocation: Moonfire applies a stacking vulnerability (1% per stack, maximum 6) to Arcane damage. Sunfire applies a stacking vulnerability (1% per stack, maximum 6) to Nature damage.
Feral
Fury of Ashamane: Tiger’s Fury also grants X Versatility to you and your four nearest allies.
Bloodletter’s Frailty: Ashamane’s Frenzy also increases the damage you deal to afflicted targets by X%.
Guardian:
Fleshknitting: Grants Frenzied Regeneration an additional charge.
Pawsitive Outlook: Thrash has a chance to trigger an additional Thrash.
Restoration
Joy of Spring: Efflorescence’s healing increases by X% every 2 sec.
Deep Rooted: Your Heal over Time effects automatically refresh when their target goes below 35% maximum health.
Hunter
Beast Mastery
Thunderslash: Aspect of the Wild causes all active pets to lash out, dealing X Physical damage to enemies within 5 yards.
Cobra Commander: Cobra Shot has a chance to create X Sneaky Snakes that attack the target for until cancelled.
Marksmanship
Unerring Arrows: Increases the effectiveness of Vulnerability by 10%.
Opportunist: Under Construction. Check Back Soon!
Cyclonic Burst: Windburst now also snares and deals X damage over until cancelled.
Survival
Jaws of the Mongoose: Increases the critical strike damage of Mongoose Bite by 5%.
Talon Bond: When Talon Strike triggers, your pet immediately attacks X times.
Echos of Eche’ro: Flanking Strike has a chance to summon the spirits of Huln Highmountain and Eche’ro to smite your foes.
Mage
Arcane
Aluneth’s Avarice: Mark of Aluneth restores 15% maximum mana when it detonates.
Time and Space: Arcane Explosion also casts at the last location where you cast Arcane Explosion within the last 6 sec.
Fire
Pre-Ignited: Increases the duration of Combustion by 1 sec.
Phoenix’s Warmth: Phoenix Flames has a chance to grant X% critical strike chance to you and the four nearest allies.
Strafing Run: Phoenix Flames chains to an additional 2 targets.
Frost
Obsidian Lance: Increases the Frozen target multiplier on Ice Lance by 10%.
Freezing Rain: While Frozen Orb is active, you cast Blizzard instantly.
Glacial Eruption: After Ebonbolt damages a target, a pillar of ice bursts from the ground at that location, dealing X Shadowfrost damage.
Monk
Brewmaster
Stave Off: Keg Smash as a X% chance to trigger another Keg Smash.
Quick Sip: Drinking Purifying Brew applies a X% additional Stagger. Drinking Ironskin Brew purifies X% of your Staggered damage.
Mistweaver
Effusive Mists: Effuse causes Sheilun to generate a cloud of mist.
Whispers of Shaohao: Consuming the mists of Sheilun causes each active mist to additionally heal a nearby target for X.
Windwalker
Split Personality: Reduces the recharge time of Storm, Earth, and Fire by 3 sec.
Master of Combinations: Triggering Combo Strikes grants X Mastery to you and your four nearest allies.
Cestus of Storms: Strike of the Windlord grants you Thunderfist for each enemy struck. Thuderfists discharge upon melee strikes, dealing X Nature damage.
Paladin
Holy
Tyr’s Munificence: Increases the range of Tyr’s Deliverance by 2 yards, healing by 5%, and the healing bonus granted by 5%.
Sacrificial Martyr: Light of the Martyr also applies a X% Blessing of Sacrifice.
Sacred Dawn: Light of Dawn shoots a healing orb towards your Beacon of Light, healing the first person it hits for X.
Protection
Holy Aegis: Increases parry chance by 1%.
Defender of Truth: Ardent Defender grants an absorb shield for 12% of maximum health when it fades.
Decree of Justice: Your Judgment grants you Blessed Stalwart, increasing the damage and damage reduction of your next Shield of the Righteous by X.
Retribution
Righteous Verdict: Templar’s Verdict increases the damage of your next Blade of Justice by 5%.
Blessing of the Ashbringer: When your Greater Blessings are active, gain Blessing of the Ashbringer. Blessing of the Ashbringer grants 2500 Attack Power.
Judge Unworthy: Avenging Wrath reduces the cooldown of Judgment by 50%.
Priest
Discipline
Tyranny of Pain: Pain Suppression also heals the target for X% of damage prevented.
Aegis of Wrath: Light’s Wrath also applies an absorb shield equal to X% of the amount it heals.
Holy
Times and Measures: Damage you take has a chance to reset the cooldown of Desperate Prayer, proportional to the magnitude of that damage.
Shadow
Mind Quickening: While you are in Void form, you and your four nearest allies gain X% Haste.
Lash of Insanity: Tentacles summoned by Call of the Void also generate X Insanity.
Rogue
Assassination
Strangler: Increases the damage of Garrote by 4%.
Dense Concoction: Crimson Vial reduces the damage you take by X%. This effect reduces by X% every 2 sec.
Sinister Circulation: Successful Poison applications reduce the cooldown of Kingsbane by X sec.
Outlaw
Sabermetrics: Increases the critical strike damage of Saber Slash by 5%.
Dreadblade’s Vigor: Curse of the Dreadblades also increases your energy regeneration by X%.
Loaded Dice: Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
Subtlety
Etched in Shadow: Increases the effectiveness of Symbols of Death by 1%.
Shadow’s Whisper: Deepening Shadows reduces the remaining cooldown on Shadow Dance by an additional 1 sec per combo point spent.
Feeding Frenzy: Goremaw’s Bite causes your next three finishing moves to consume no Energy.
Shaman
Elemental
Swelling Maelstrom: Increases your maximum Maelstrom and the maximum cost of Earth Shock by 25.
Seismic Storm: When Earthquake deals damage, it has a chance to cause a Lightning Strike dealing X Nature damage.
Enhancement
Crashing Hammer: Increases the damage of Crash Lightning by 5%.
Winds of Change: Windfury attacks generate an additional 2 Maelstrom.
Lashing Flames: Your Flametongue damage increases the damage of your next Lava Lash by X%. This effect stacks.
Restoration
Tidewalker: Increases the duration of Spiritwalker’s Grace by 2 sec.
Deep Waters: Your Healing Wave and Healing Surge have a chance to apply Calming Waters to the target, absorbing the next X damage.
Warlock
Affliction
Rend Soul: Drain Soul damage has a chance to deal X Shadow damage and summon an additional Tormented Soul.
Sinister Seeds: Seed of Corruption requires 50% less damage to explode.
Entropic Instability: Increases the critical strike chance of your damage over time effects by 1%.
Demonology
Jaws of Shadow: Dreadbite increases damage taken from your pets by X%.
Thal’kiel’s Ascendance: Demonic Empowerment has a chance to cause Thal’kiel to enrage, causing your pets to deal an additional X Shadow damage.
Destruction
Cry Havoc: Chaos Bolt will bounce to your Havoc target for X% of the initial damage.
Tomb-Born Rift: Dimensional Rift can now summon a Flame Rift.
Warrior
Arms
Fury
Pulse of Battle: Raging Blow critical strikes generate an additional 1 Rage.
Oathblood: Bloodthirst has a X% to trigger a second Bloodthirst.
Death and Glory: Odyn’s Fury will become alternately empowered by Odyn and Helya. Odyn empowers Odyn’s Fury with X Fire damage and X Rage. Helya empowers Odyn’s Fury with X Shadow damage and X Leech.
Protection
Revengeance: Revenge! increases the damage of Revenge by 50%.
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