Hotfixes Classes

Death Knight

Sudden Doom’s chance to activate is now increased by melee attack speed (was Haste). Hunter

Hunter pets now retain their selected specialization when dismissed and summoned. Mage

Brain Freeze now gives your Frostbolt a 15% chance to empower your next Flurry (was 10%). Priest

When Guardian Spirit expires without saving the target from death, Guardian Angel now reduces its remaining cooldown to 90 seconds (was 120 seconds). The amount of healing absorbed by the shield that Shadow Covenant leaves allies has been slightly increased. Rogue

Exsanguinate now causes bleeds to tick 100% faster, down from 400% faster. Run Through’s damage has been increased by 25%. Between the Eyes damage has been increased by 18%. Jolly Roger causes Saber Slash to have an additional 25% chance of striking an additional time (was 40%). Buried Treasure increases your base Energy regeneration by 25% (was 40%). Shark Infested Waters increases Critical Strike Chance by 25% (was 40%). Grand Melee increases your attack speed by 50% and your Leech by 25% (was 40% and 20%). Slice and Dice now increases attack speed by 100% (was 90%). Shaman

Unleash Life now heals a friendly target for 325% of Spell Power (was 250%). Warlock

Phantom Singularity now only hits enemies within line of sight of it. Warrior

Increased Slam’s damage by up to 12%. Dungeons and Raids

Dragon Soul Players who die and release in the Spine of Deathwing encounter should again be able to rejoin the encounter. Items

The on-equip spell for the trinket Discordant Chorus should only be activated by melee attacks, as intended. NPCs

Fixed a bug that was causing some NPCs to disappear on transports. Quests

The Antechamber Guardian will now spawn correctly during the quest “What Lies Within”. “Moat Monster!” can again be completed properly. Transportation

Fixed a bug that was causing some transports to get stuck mid-route. World Bosses

Tarlna the Ageless and Drov the Ruiner should again spawn as expected.