WARCRAFT drama_0703

Készült 2016. július 26. | írta Attila

UPDATE A hivatalos fórumokon a játékosok ezerrel rápörögtek a kameratávolság témájára, ahogy elnézem ez most a legnépszerűbb topic az amerikai fórumokon, de az európaikon is megy a panaszkodás egy ideje. A Blizzard az éjjel megszólalt az ügyben, de gondosan kerülte a konkrét kérdést, mégpedig a kameratávolság ügyét. Személy szerint nem érzem olyan súlyosnak az ügyet (egyelőre), de kiderült, hogy van más baj is. Egyes játékosoknál úgynevezett motion sickness, magyarul kinetózis jelentkezett a patch után. Mint kiderült, a probléma valós, és már dolgoznak rajta a Blizzardnál.

First and foremost, please know that this is a topic of discussion and development across multiple teams here. We have teammates who are sensitive to motion sickness. We care very much about making sure playing our game doesn’t make you – or them – feel unwell.

Although the maximum camera distance changes are the most immediately noticeable, there were several less-apparent changes made to how the camera functions in the pre-expansion patch, and we’ve already identified some cases where those changes may be causing issues. Here’s a few examples:

  • We’ve found an issue with camera shake effects, which we’re currently working to hotfix (if you’ve run Bloodmaul Slag Mines since the patch, you’ve likely noticed this one). (Ezt már javították egyébként.)
  • There was a systemic change to our graphical renderer which changes the way FoV is calculated. Manually resizing the viewable game area (which is usually done via “viewport” addons) may be affecting the game camera differently than before. We have identified the cause of this issue and are actively addressing it.
  • We’re also tracking down some vehicle-related camera bugs.

We believe that underlying issues like these are the actual source of many of the motion sickness concerns. To that end, if you find yourself feeling ill in-game, examples of where you were and what you were doing at the time would be very useful for helping us track down exactly what’s causing the issue, especially if you can provide video footage so that we can see what the camera was doing at the time.

This issue is very important to us, and we’re working hard on investigating and correcting it as quickly as possible. Any examples you can send us are very much appreciated.

Thank you very much.

Még 10 év után is képes meglepetést okozni a WoW játékos közössége azzal, hogy milyen apróságokon (?) képes totál kiakadni. A reggeli rutinom szerves része az, hogy átnézem a blues postokat, hátha találok valami érdekeset. A múlt héten kiderült, hogy a Legionben a Blizzard lecsökkenti a maximális kamera távolságot. Miről is van szó? A felhasználói felület beállításai között ugye megadhatjuk azt, hogy mekkora legyen a maximális távolság a karakterünk és a “kamera” között, amit viszont eddig egy konzol paranccsal tovább növelhettünk. Nos, ez a patch megjelenése után már nem így lesz, nem lehet hackelni ezt a paramétert. OK, mondtam magamban, érdekes, de nem olyan nagy szám ez. Más szerint viszont az, és a hivatalos WoW fórumon már az ötödik threadet fogyasztják a felháborodott játékosok! Ez tényleg akkor probléma lenne?

A Blizzard magyarázata ekképp hangzik:

This is one of this changes that we realize will be intensely unpopular with the group of players that has used console/WTF CVars to increase camera zoom beyond what the UI slider permits. For everyone else, they probably won’t see what the big deal is, since it’s removing a hidden option that most never used. But for those who are accustomed to an increased max zoom, it’s changing the way you’re experiencing the game in a way that feels restrictive and simply worse. So why would we do that?

In a broad range of gaming genres (from RTS to Action RPG), being able to zoom out and see more of the world around you provides an objective advantage in the form of information. Due to that competitive advantage, camera-unlocking or increased zoom distance are features commonly found in third-party hacks for a variety of games. Whatever the maximum allowed, that’s what competitive players will use in order to maximize performance, even at the expense of the game’s overall look and feel.

We strongly believe that there needs to be parity in this area between players who are using the default UI and those who have addons or knowledge of hidden console variables. One option was certainly to just allow the in-game slider to go all the way up to the CVar hardcap. But that scale is beyond the one around which the game was designed at its core. The development team builds the world, its art, its combat mechanics, and other interactions, around the base UI experience and scale. At the 3.4-CVar zoom level, your heroic Warcraft avatar takes up about as much screen-space as one of the dozens of marines you might control in a game of Starcraft.

Basically all of us started out playing WoW at the UI-enabled zoom level, and fell in love with that world enough that we now find ourselves here posting on an expansion beta forum discussing its future. At some point, we saw a raid video and wondered how they could see so much of the field at once, or we saw a forum post or got a helpful tip from another player, and learned that if you typed “/console CameraDistanceMaxFactor 4” you could zoom out way more, and we never looked back. But was that original experience bad, or have we just grown accustomed to something different?

There may also be a bit of hyperbole in the discussion around the change. This is a screenshot I just took with the max UI-selectable zoom settings in the current Legion build: http://i.imgur.com/e8vFT6t.jpg

I’m not sure it’s fair to say that this level of zoom entails your character dominating the screen, or removes all awareness of nearby threats.

Finally, why did this happen suddenly now, late in the beta cycle, seemingly without any communication? Honestly, the intent was for the change to have been in place from early alpha onwards. I believe that what happened was that one of the CVars (CameraDistanceMaxFactor?) was clamped from the start, but a second CVar (CameraDistanceMax?) was overlooked. That issue was entered and tracked as a bug, and was just fixed recently. As a development team, at this point we’re fixing up to 2000 Legion bugs a week, and it’s not always obvious which player-facing build will contain a particular one of those fixes. This clearly wasn’t something we ever imagined could just be swept under the carpet.

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Tags: ui