Arccal a class balance felé.

Secondary Stats

  • The Haste stat is now 11.1% more effective. For example, characters at level 100 now receive a 1% increase per 90 Haste (up from 1% per 100 Haste).

Please note that the following class tuning hofixes are not active yet. These hotfixes are still undergoing testing and will be implemented as soon as possible.

Classes

  • Death Knight
    • General
      • Blood Boil’s damage has been reduced by 33.3%.
    • Frost
      • Icy Talons now causes the Death Knight to gain 20% (up from 5%) more of the Haste stat from all sources.
  • Druid
    • General
      • Rejuvenation’s healing has been reduced by 5%.
      • Thrash (Bear Form)’s direct damage has been reduced by 50%. Its periodic damage remains unchanged.
    • Balance
      • Mastery: Total Eclipse’s effects have been increased by 6.7%.
  • Hunter
    • Beast Mastery
      • Mastery: Master of Beasts’ effects have been increased by 12.5%.
  • Mage
    • Fire
      • Incineration now causes the Mage to gain 15% (up from 5%) more of the Critical Strike stat from all sources.
      • Pyroblast’s damage has been reduced by 5%.
  • Paladin
    • Protection
      • Sacred Duty now causes the Paladin to gain 30% (up from 5%) more of the Haste stat from all sources.
    • Glyphs
      • Glyph of Alabaster Shield now increases Shield of the Righteous’ damage by 3% (down from 10%) per stack.
  • Priest
    • General
      • Power Word: Shield’s absorption has been reduced by 15%.
  • Shaman
    • Enhancement
      • Fire Nova now causes up to 6 novas (down from 7).
      • Stormstrike’s damage has been increased by 11.1%.
  • Warlock
    • Destruction
      • Devastation now causes the Warlock to gain 15% (up from 5%) more of the Critical Strike stat from all sources.
    • Demonology
      • Mastery: Master Demonologist’s effects have been increased by 33%.
  • Warrior
    • General
      • Thunder Clap’s damage has been increased by 40%.
    • Arms
      • Mastery: Weapons Master’s effects have been increased by 57.1%.
    • Protection
      • Deep Wounds’ damage has been increased by 40%.
      • Devastate’s damage has been increased by 20%.
      • Revenge’s damage has been increased by 40%.
      • Shield Slam’s damage has been increased by 20%.
    • Talents
      • Gladiator Stance (Protection) now increases damage by 5% (down from 20%).