Arccal a class balance felé.
Secondary Stats
- The Haste stat is now 11.1% more effective. For example, characters at level 100 now receive a 1% increase per 90 Haste (up from 1% per 100 Haste).
Please note that the following class tuning hofixes are not active yet. These hotfixes are still undergoing testing and will be implemented as soon as possible.
Classes
- Death Knight
- General
- Blood Boil’s damage has been reduced by 33.3%.
- Frost
- Icy Talons now causes the Death Knight to gain 20% (up from 5%) more of the Haste stat from all sources.
- General
- Druid
- General
- Rejuvenation’s healing has been reduced by 5%.
- Thrash (Bear Form)’s direct damage has been reduced by 50%. Its periodic damage remains unchanged.
- Balance
- Mastery: Total Eclipse’s effects have been increased by 6.7%.
- General
- Hunter
- Beast Mastery
- Mastery: Master of Beasts’ effects have been increased by 12.5%.
- Beast Mastery
- Mage
- Fire
- Incineration now causes the Mage to gain 15% (up from 5%) more of the Critical Strike stat from all sources.
- Pyroblast’s damage has been reduced by 5%.
- Fire
- Paladin
- Protection
- Sacred Duty now causes the Paladin to gain 30% (up from 5%) more of the Haste stat from all sources.
- Glyphs
- Glyph of Alabaster Shield now increases Shield of the Righteous’ damage by 3% (down from 10%) per stack.
- Protection
- Priest
- General
- Power Word: Shield’s absorption has been reduced by 15%.
- General
- Shaman
- Enhancement
- Fire Nova now causes up to 6 novas (down from 7).
- Stormstrike’s damage has been increased by 11.1%.
- Enhancement
- Warlock
- Destruction
- Devastation now causes the Warlock to gain 15% (up from 5%) more of the Critical Strike stat from all sources.
- Demonology
- Mastery: Master Demonologist’s effects have been increased by 33%.
- Destruction
- Warrior
- General
- Thunder Clap’s damage has been increased by 40%.
- Arms
- Mastery: Weapons Master’s effects have been increased by 57.1%.
- Protection
- Deep Wounds’ damage has been increased by 40%.
- Devastate’s damage has been increased by 20%.
- Revenge’s damage has been increased by 40%.
- Shield Slam’s damage has been increased by 20%.
- Talents
- Gladiator Stance (Protection) now increases damage by 5% (down from 20%).
- General
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