Classes

  • Resolved an issue where durations for periodic effects were not always being extended for the full amount when refreshed by another ability.
  • Death Knight
    • Unholy
      • Necrosis’ damage has been increased by 67%.
      • Scourge Strike’s damage has been increased by 50%.
      • Unholy Might now increases Strength by 5% (down from 10%).
  • Talents
    • Defile should no longer be growing in radius and damage by more than the intended amount.
  • Druid
    • General
      • Druids are no longer able to switch specializations while in Flight Form.
      • Druid shapeshift forms should now override the transformation from Fire-Watcher’s Oath.
      • Wrath’s damage has been increased by 25%.
  • Balance
    • Starfall’s damage has been increased by 75%.
    • Starfire’s damage has been increased by 25%.
    • Starsurge’s damage has been increased by 25%. Additionally, resolved an issue where Starsurge may sometimes provide an incorrect Lunar or Solar Empowerment.
  • Restoration
    • Nature’s Swiftness should no longer incorrectly allow Cyclone to be cast while in any shapeshift form.
  • Talents
    • [Requires a realm restart.] Nature’s Vigil now heals and damages nearby targets for 20% of the healing done (down from 30%), but can now trigger from Multistrikes.
  • Hunter
    • General
      • Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).
    • Beast Mastery
      • Kill Command’s damage has been increased by 20%.
    • Marksmanship
      • Chimaera Shot’s damage has been reduced by 13%.
    • Talents
      • Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
  • Mage
    • General
      • Conjured food no longer has a level requirement to use.
    • Arcane
      • Resolved an issue where notifications for Arcane Missiles charges may sometimes not display properly.
    • Frost
      • Frostbolt’s damage has been reduced by 20%.
    • Talents
      • Cauterize should no longer be dealing more damage than intended to the Mage.
      • Alter Time should now work correctly for characters below level 77.
  • Monk
    • General
      • Resolved an issue where Stance of the Fierce Tiger’s movement speed increase was not working correctly for newly created Monks.
    • Brewmaster
      • Black Ox Statue should no longer be attacking targets.
    • Talents
      • Chi Explosion now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Priest
    • Discipline
      • Smite critical hits should no longer incorrectly cause the target to be healed for a greater than intended amount through Atonement while also receiving a larger than intended damage shield that’s granted through Divine Aegis.
    • Shadow
      • Mastery: Mental Anguish now increases damage by 3.125% per point (up from 2.5%).
    • Glyphs
      • [Requires a realm restart.] Glyph of Inner Fire and Glyph of Inner Sanctum should now be correctly removed as those glyphs no longer exist.
  • Rogue
    • Combat
      • Killing Spree should no longer cancel or end prematurely if one of their targets is immune to damage.
  • Shaman
    • General
      • Lava Burst’s visuals should no longer be excessively large.
    • Elemental
      • Earthquake’s visuals are no longer visible for friendly players.
      • Shamanism now increases Lightning Bolt’s damage by 70% (up from 36%).
  • Enhancement
    • Fire Nova now has a maximum of 7 novas that can be triggered if more than 7 targets are affected by Flame Shock.
    • Maelstrom Weapon should no longer incorrectly persist after the Shaman has switched to a different specialization.
  • Talents
    • Echo of the Elements effect should now be correctly consumed during Ascendance.
    • Elemental Blast’s damage has been increased by 20%.
  • Warlock
    • Demonology
      • Molten Core should no longer incorrectly trigger its effect based on the casting Warlock’s health
      • Resolved an issue where Soul Fire’s damage was reduced by a greater than intended amount.
  • Destruction
    • Resolved a situation where interactions between Immolate, Fire and Brimstone, and Cataclysm could cause Immolate to deal less damage than intended.
  • Talents
    • Cataclysm now has a slight visual which can be seen by the Warlock’s allies when it’s being cast.
  • Warrior
    • General
      • Heroic Leap should no longer allow the Warrior to ignore vertical terrain restrictions while in a Dungeon, Raid, or Battleground.
      • Whirlwind’s damage has been reduced by 30%.
  • Talents
    • Ravager’s damage has been reduced by 25%.
    • Slam’s damage has been reduced by 30%.
  • Quests
    • Breaking the Emperor’s Shield: Nakk’rakas should no longer despawn, allowing players to complete the quest.

    Creatures

    • Damp Shambler’s Renewing Mists now heals for less.

    Dungeons, Raids, and Scenarios

    • Siege of Orgrimmar
      • [Requires a realm restart.] Paragons of the Klaxxi: Resolved an issue where Kil’ruk the Wind-Reaver could not be looted.
      • Downfall Wing 4: Resolved an issue where Gnomish Gyrocopters may not be destroying Thresher Turrets for Alliance players.
  • Throne of Thunder
    • Jin’rokh the Breaker’s Ionization effect should no longer deal an excessive amount of damage.
  • Icecrown Citadel
    • [Requires a realm restart.] The Lich King’s Harvest Soul ability should no longer deal an excessive amount of damage.
  • Trial of the Crusader
    • Anub’arak’s Leeching Swarm should no longer be healing Anub’arak for an excessive amount.
  • Dungeons
    • [Requires a realm restart.] Blackrock Caverns: Angered Earth should now spawn in when Rom’ogg Bonecrusher hits a player with Quake.
    • Razorfen Kraul: Groyat, the Blind Hunter’s Drain Life ability should no longer damage or heal for an excessive amount.
  • Battlegrounds and Arenas
    • Arenas
      • Tol’viron Arena should now correctly have Dampening.
    • Battlegrounds
      • Deepwind Gorge: Status of the mine cart should now be updating correctly.
      • Isle of Conquest: Huge Seaforium Bombs no longer have a level requirement to interact with them.

    Items

    • Elixirs from the Cataclysm expansion should no longer be more powerful than their counterparts from Mists of Pandaria.
    • Boiled Silkworm Pupa now provides a buff to Critical Strike instead of Hit.
    • [Requires a realm restart.] Claws of Agony and Claws of Torment’s 2-piece set bonus now gives a more reasonable amount of Haste.
    • Manual Crowd Pummeler’s on-use effect now grants a more reasonable increase to Haste.
    • Technique: Glyph of the Executor no longer has an effect as the Glyph it teaches no longer exists.
    • Zandalarian Hero Badge now provides a more reasonable amount of Armor.

    UI

    • Settings for SET ffxGlow should no longer be resetting when exiting the game client.

    October 28

    Quests

    • Roll Club: Serpent’s Spine should no longer cause players to float and allow them to complete the quest.
    • Zarhym Altogether: Spirit Chests looted during the weekly quest no longer contains gold.

    World Environment

    • World Defense chat channel should be joinable once again.
    • Alliance characters taking a flight path to Shattered Beachhead should now arrive safely at their destination (rather than falling through the world).

    Battlegrounds and Arenas

    • Bonus Honor for winning a Battleground is now only awarded when queuing for a Random Battleground (it was incorrectly awarding the bonus Honor for any Battleground win).

    October 30

    Hallow’s End

    • Exquisite Costume Set: “The Lich King” now allows the user to ride on a mount while transformed.

    Classes

    • Resolved an issue where durations for periodic effects were not always being extended for the full amount when refreshed by another ability.
    • Death Knight
      • Unholy
        • Necrosis’ damage has been increased by 67%.
        • Scourge Strike’s damage has been increased by 50%.
        • Unholy Might now increases Strength by 5% (down from 10%).
  • Talents
    • Defile should no longer be growing in radius and damage by more than the intended amount.
  • Druid
    • General
      • Druids are no longer able to switch specializations while in Flight Form.
      • Druid shapeshift forms should now override the transformation from Fire-Watcher’s Oath.
      • Wrath’s damage has been increased by 25%.
  • Balance
    • Starfall’s damage has been increased by 75%.
    • Starfire’s damage has been increased by 25%.
    • Starsurge’s damage has been increased by 25%. Additionally, resolved an issue where Starsurge may sometimes provide an incorrect Lunar or Solar Empowerment.
  • Restoration
    • Nature’s Swiftness should no longer incorrectly allow Cyclone to be cast while in any shapeshift form.
  • Talents
    • [Requires a realm restart.] Nature’s Vigil now heals and damages nearby targets for 20% of the healing done (down from 30%), but can now trigger from Multistrikes.
  • Hunter
    • General
      • Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).
    • Beast Mastery
      • Kill Command’s damage has been increased by 20%.
    • Marksmanship
      • Chimaera Shot’s damage has been reduced by 13%.
    • Talents
      • Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
  • Mage
    • General
      • Conjured food no longer has a level requirement to use.
    • Arcane
      • Resolved an issue where notifications for Arcane Missiles charges may sometimes not display properly.
    • Frost
      • Frostbolt’s damage has been reduced by 20%.
    • Talents
      • Cauterize should no longer be dealing more damage than intended to the Mage.
      • Alter Time should now work correctly for characters below level 77.
  • Monk
    • General
      • Resolved an issue where Stance of the Fierce Tiger’s movement speed increase was not working correctly for newly created Monks.
    • Brewmaster
      • Black Ox Statue should no longer be attacking targets.
    • Talents
      • Chi Explosion now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Priest
    • Discipline
      • Smite critical hits should no longer incorrectly cause the target to be healed for a greater than intended amount through Atonement while also receiving a larger than intended damage shield that’s granted through Divine Aegis.
    • Shadow
      • Mastery: Mental Anguish now increases damage by 3.125% per point (up from 2.5%).
    • Glyphs
      • [Requires a realm restart.] Glyph of Inner Fire and Glyph of Inner Sanctum should now be correctly removed as those glyphs no logner exist.
  • Rogue
    • Combat
      • Killing Spree should no longer cancel or end prematurely if one of their targets is immune to damage.
  • Shaman
    • General
      • Lava Burst’s visuals should no longer be excessively large.
    • Elemental
      • Earthquake’s visuals are no longer visible for friendly players.
      • Shamanism now increases Lightning Bolt’s damage by 70% (up from 36%).
  • Enhancement
    • Fire Nova now has a maximum of 7 novas that can be triggered if more than 7 targets are affected by Flame Shock.
    • Maelstrom Weapon should no longer incorrectly persist after the Shaman has switched to a different specialization.
  • Talents
    • Echo of the Elements effect should now be correctly consumed during Ascendance.
    • Elemental Blast’s damage has been increased by 20%.
  • Warlock
    • Demonology
      • Molten Core should no longer incorrectly trigger its effect based on the casting Warlock’s health
      • Resolved an issue where Soul Fire’s damage was reduced by a greater than intended amount.
  • Destruction
    • Resolved a situation where interactions between Immolate, Fire and Brimstone, and Cataclysm could cause Immolate to deal less damage than intended.
  • Talents
    • Cataclysm now has a slight visual which can be seen by the Warlock’s allies when it’s being cast.
  • Warrior
    • General
      • Heroic Leap should no longer allow the Warrior to ignore vertical terrain restrictions while in a Dungeon, Raid, or Battleground.
      • Whirlwind’s damage has been reduced by 30%.
  • Talents
    • Ravager’s damage has been reduced by 25%.
    • Slam’s damage has been reduced by 30%.
  • Quests
    • Breaking the Emperor’s Shield: Nakk’rakas should no longer despawn, allowing players to complete the quest.

    Creatures

    • Damp Shambler’s Renewing Mists now heals for less.

    Dungeons, Raids, and Scenarios

    • Siege of Orgrimmar
      • [Requires a realm restart.] Paragons of the Klaxxi: Resolved an issue where Kil’ruk the Wind-Reaver could not be looted.
      • Downfall Wing 4: Resolved an issue where Gnomish Gyrocopters may not be destroying Thresher Turrets for Alliance players.
  • Throne of Thunder
    • Jin’rokh the Breaker’s Ionization effect should no longer deal an excessive amount of damage.
  • Icecrown Citadel
    • [Requires a realm restart.] The Lich King’s Harvest Soul ability should no longer deal an excessive amount of damage.
  • Trial of the Crusader
    • Anub’arak’s Leeching Swarm should no longer be healing Anub’arak for an excessive amount.
  • Dungeons
    • [Requires a realm restart.] Blackrock Caverns: Angered Earth should now spawn in when Rom’ogg Bonecrusher hits a player with Quake.
    • Razorfen Kraul: Groyat, the Blind Hunter’s Drain Life ability should no longer damage or heal for an excessive amount.
  • Battlegrounds and Arenas
    • Arenas
      • Tol’viron Arena should now correctly have Dampening.
    • Battlegrounds
      • Deepwind Gorge: Status of the mine cart should now be updating correctly.
      • Isle of Conquest: Huge Seaforium Bombs no longer have a level requirement to interact with them.

    Items

    • Elixirs from the Cataclysm expansion should no longer be more powerful than their counterparts from Mists of Pandaria.
    • Boiled Silkworm Pupa now provides a buff to Critical Strike instead of Hit.
    • [Requires a realm restart.] Claws of Agony and Claws of Torment’s 2-piece set bonus now gives a more reasonable amount of Haste.
    • Manual Crowd Pummeler’s on-use effect now grants a more reasonable increase to Haste.
    • Technique: Glyph of the Executor no longer has an effect as the Glyph it teaches no longer exists.
    • Zandalarian Hero Badge now provides a more reasonable amount of Armor.

    UI

    • Settings for SET ffxGlow should no longer be resetting when exiting the game client.