A BlizzConon már volt arról szó, hogy a 6.0-ás patch után különböző előnyös tulajdonságokat fogunk kapni a szintezés során. A WoWHead munkatársai már elővették azt, ami már bent van. Annyit lehet tudni, hogy lvl 91 és 100 között szerezhetjük meg őket, és véletlenszerűen fogjuk meg őket megkapni. Mekkora öröme lesz a harcosomnak, amikor egyszer csak kevesebb lesz a cooldown a Mortal Strike-on!. Ja, egyébként az alfához is fognak tesztelőket bevonni, csak sokkal kevesebbet és lassabban, mint a majdani bétához.

Death Knight

  • Power of the Grave, new Blood specialization. Dark energy eminates from the Death Knight, granting all nearby party and raid members X Mastery.

Druid

  • Survival Instincts: Now available to all specializations. Reduces all damage taken by 70% for 12 sec. Only usable while in Bear Form or Cat Form.

  • Mastery: Primal Tenacity: New Guardian mastery. When you are hit by a physical attack, you gain a physical absorb shield equal to 16% of that hit’s damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity. Also increases your attack power by 12%.

  • Ursa Major: New Guardian specialization. Your multistrikes from auto attacks and Mangle grant you Ursa Major. Ursa Major increases your maximum health by 5% for 15 sec. When this effect is refreshed, the remaining portion is added to the new effect.

Mage

  • Amplify Magic: Amplify the effects of helpful magic, increasing all healing received by 20% for all party and raid members within 100 yards. Lasts 6 sec.

Monk

  • Focus and Harmony: New Mistweaver passive. Haste effects lower the global cooldown of your spells and abilities.

  • Detonate Chi: New Mistweaver ability. Instantly detonate all of your Healing Spheres, causing each of them to heal a nearby ally within 12 yards of the sphere for 50% of the effect.

  • Stance of the Spirited Crane: New Mistweaver stance. Your attack power is equal to 100% of your spell power, and you no longer benefit from other sources of attack power. Also replaces your Energy resource with Mana. In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for 35% of the damage you deal.

Paladin

  • Shining Protector, New Protection specialization: All heals you receive have a chance equal to your multistrike chance to trigger Shining Protector, healing you for an additional 30% of the triggering heal.

Priest

  • Mastery: Mental Anguish, New Shadow Priest Mastery: Increases the damage of Mind Blast, Mind Spike, Mind Flay, and Mind Sear by 20%.

Shaman

Primal Earth Elemental from Primal Elementalist has a few new abilities:

  • Eye of the Storm: Strong air currents whirl around the Primal Storm Elemental, increasing the movement speed of allies within 6 yards by 100%.

  • Gale Force: Invoke a gale, which instantly knocks up an enemy.

These are the abilities for Greater Storm Elemental from the new talent Storm Elemental Totem:

  • Soothing Winds: Conjures a gust of wind that deals 1 (+ 200% of Spell power) Nature damage to an enemy. Soothing winds also cause 1 (+ 200% of Spell power) healing to all allies within 8 yds of the enemy, split evenly between them.

  • Call Lightning: Call down a lightning strike on an enemy, dealing 1 (+ 400% of Spell power) Nature damage, and leaving the Storm Elemental charged with energy for 15 sec. While charged, the Storm Elemental’s damage or healing done (based on the Shaman’s specialization) is increased by 100%.

Warrior

  • Headlong Rush: Haste reduces your global cooldown, and the cooldown of Mortal Strike, Bloodthirst, Shield Slam, and Thunder Clap.

  • Blood Craze, new Protection specialization: Your multistrikes from auto attacks trigger a Blood Craze. Blood Craze regenerates X% of your health over 3 sec. When this effect is refreshed, the remaining portion is added to the new effect.