Featured , World of Warcraft

warrior_54

Warrior

General

  • Battle, Berserker and Defensive Stance [alternative: Warrior Stances] now have a 1.5-second cooldown (down from 3 seconds).
  • Blood and Thunder now also increases the damage of Thunder Clap by 50%.
  • Deep Wounds damage has been increased by 65%.
  • Enrage now also triggers on critical hits from Devastate and Shield Slam.
  • Hamstring is no longer on a global cooldown.
  • Intervene now also breaks roots and snares when used.
  • Shattering Throw no longer costs rage.
  • Shield Wall no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.
  • Spell Reflection no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.

Arms

  • Seasoned Soldier now also reduces the cost of Thunder Clap by 10 Rage.
  • Slam now deals 25% more damage, but the Rage cost has been increased by 25% as well. While Sweeping Strikes is active, Slam will deal 35% of damage dealt against the primary target to all other enemies within 2 yards, and targets affected by Colossus Smash receives 10% more damage.
  • Sweeping Strikes now causes melee attacks to strike an additional nearby target for 75% of the initial damage (up from 50%).

Fury

  • Titan’s Grip now works with polearms.

Protection

  • Revenge now generates 20 Rage (up from 15 Rage).
  • Riposte is a new passive ability learned by Protection Warriors at level 76. When the Warrior dodges or parries any attack, they gain 75% of their Parry and Dodge as an additional bonus to Critical Strike for 20 seconds.
  • Ultimatum now activates from critical hits with Shield Slam instead of a flat 20% chance, and the ability will make the next Heroic Strike or Cleave be a critical hit in addition to costing no Rage.

Talents

  • Bladestorm’s cooldown has decreased to 60 seconds (down from 1.5 minutes).
    • Arms: Bladestorm now deals 180% of weapon damage (up from 120%).
    • Protection: Bladestorm now deals 160% of weapon damage (down from 240%).
  • Bloodbath’s snare and bleed effects are now two separate debuffs. Clearing one of the effects will no longer remove the other.
  • Enraged Regeneration now instantly heals the warrior for 10% of their total health (up from 5%), and an additional 10% over 5 seconds (up from 5%).
  • Impending Victory now heals the Warrior for 20% of their maximum health at all times (up from 15% on attack and 20% on kills that yield experience or honor).
  • Storm Bolt now has a duration of 4 seconds (up from 3 seconds), and has an off-hand attack for Fury Warriors.
  • Vigilance no longer transfers damage to the Warrior. The talent now reduces amount of damage the target takes by 30% for 12 seconds.
  • Warbringer now roots the target for 4 seconds instead of stunning them for 3 seconds. The 50% reduction to movement speed snare effect for 8 seconds remains unchanged. Glyph of Blitz will now cause Warbringer to root an additional 2 nearby targets.

Glyphs

  • New Major Glyphs
    • Glyph of the Executor: Killing an enemy with Execute grants Rage.
    • Glyph of Impaling Throws: Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 5 yards of the target to finish the cooldown of Heroic Throw. This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target.
  • New Minor Glyphs
    • Glyph of the Raging Whirlwind: Whirlwind gives additional Rage over time, but for that time the Warrior no longer generates Rage from auto-attacks.
    • Glyph of the Subtle Defender: Removes the threat generation bonus from Defensive Stance.
    • Glyph of the Weaponmaster: Shout abilities cause the appearance of the Warrior’s weapon to change to that of a random weapon from their primary bag for a short time.