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Classes

  • All fear and horrify effects can no longer cause targets under the effects of a movement speed buff to move faster than normal run speed.
Death Knight

General

  • Death Gate now returns the Death Knight to a location near their original departure point when the spell is cast while in Ebon Hold.

Blood

  • Riposte is a new passive ability learned by Blood Death Knights at level 76. When the Death Knight dodges or parries any attack, they gain 75% of their Parry and Dodge as additional bonus to Critical Strike for 20 seconds.
Druid

General

  • Teleport: Moonglade now returns the Druid to a location near their original departure point when the spell is cast while in the Moonglade area.

Glyphs

  • Glyph of Fae Silence will now cause Faerie Fire to interrupt when used on targets that are immune to silence effects.
Hunter

General

  • Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
  • Disengage now has a cooldown of 20 seconds (down from 25 seconds).
  • Readiness has been removed. now finishes the cooldowns on Rapid Fire, Feign Death, Deterrence, Disengage, and Camouflage when activated (was all Hunter abilities with a base cooldown of less than 5 minutes).
  • Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75%.
Monk

Talents

  • Invoke Xuen, the White Tiger now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations. summoned version of Xuen will no longer taunt off players that are tank-specialized.
    • Brewmaster Monks now gain Vengeance when Xuen takes damage.

Windwalker

  • Tigereye Brew received a number of adjustments.
    • Increases damage by 6% per stack, (up from 1%  per stack) but is no longer increased by Mastery.
Paladin

Holy

  • Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit.
  • Guardian of the Ancient Kings (Holy version) now deals additional healing based on any heal cast by the Paladin for the 15 seconds for the duration of the spell. The Paladin also has 10% additional haste for the duration that the ability is active.
  • Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 35%. Effectiveness of other heals are still increased by 25%.

Protection

  • Guarded by the Light now restores 15% of the Paladin’s maximum mana every 2 seconds (up from 6%).
Priest

General

  • Hymn of Hope now prefers to target healers when it grants mana. Healers will always be picked before non-healers, regardless of how much mana they have.
  • Leap of Faith no longer has a facing requirement.

Talents

  • Angelic Feather now increases allies’ movement speed by 80%, up from 60%, and feathers placed in the world have a duration of 10 minutes (up from 5 minutes).
  • Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance (up from 40%), and now displays an effect in the UI when it’s active.
  • From Darkness, Comes Light
    • Discipline, Holy: Now also has a chance to activate its effect on cast for these following spells; Penance, Circle of Healing, Prayer of Mending, and Prayer of Healing.
    • Shadow: Now has a 20% chance to activate its effect for Shadow Priests (up from a 15% chance).
  • Twist of Fate’s damage and healing threshold to activate has been increased to 35% (up from 20%).

Glyphs

  • New Minor Glyph: Glyph of Feathers causes the Priest’s healing spells to momentarily grant angelic wings.
  • Glyph of Purify now causes Purify to heal the target for 5% of their maximum health after successfully dispelling a magical effect or disease (up from 3%).
  • Glyph of Reflective Shield now causes Power Word: Shield to reflect 70% of the damage absorbed (up from 45%).

Holy

  • Holy Word: Sanctuary mana cost reduced to 3.8% (down from 6.3%).
  • Serendipity’s mana cost reduction has been increased to 20% per stack (up from 10% per stack), and no longer displays a spell effect when in the UI when it’s active.

Shadow

  • Shadowform now increases the Priest’s armor by 60%, but no longer reduces all damage taken by 15%.
  • Shadowy Apparitions now creates a shadowy version of the Priest that floats towards the target and deals damage. The apparitions are now treated as a missile, and is no longer an attackable creature.

Class Armor

  • Shadow PvP 4-piece set bonus is no longer an area-of-effect and only affects the character that dispels Vampiric Touch.
Rogue

Glyphs

  • Glyph of Blind now only removes damage-over-time effects that would cause Blind to break. For Rogues that also have the Dirty Tricks talent, this means Blind will no longer remove the Rogue’s poison or bleed effects.
Shaman

Talents

  • Conductivity has been redesigned. Casting Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, increases the duration of Healing Rain by 3 seconds. Damaging an enemy with Lightning Bolt, Chain Lightning, Earthshock, or Stormstrike increases the duration of Healing Rain by 3 seconds.
Warlock

Talents

  • Archimonde’s Vengeance has been redesigned and renamed into Archimonde’s Darkness. Archimonde’s Darkness gives the Warlock’s Dark Soul spell two charges. For the passive portion of the talent, each time the Warlock or their pet takes damage, the Warlock now gains 1% of the unmitigated damage back as spell power for 20 seconds.
  • Soul Link now transfers 20% of damage taken by the Warlock to their pet, and 3% of all damage dealt by the Warlock will be returned as healing for the Warlock and their pet. This ability is always active while the Warlock’s pet is active.

Glyphs

  • Glyph of Dark Soul will be redesigned.
Warrior

Talents

  • Bladestorm now deals an increased 180% of weapon damage for Arms Warriors (up from 120%).
  • Bloodbath’s snare and bleed effects are now two separate debuffs. Clearing one of the effects will no longer remove the other.

Protection

  • Riposte is a new passive ability learned by Protection Warriors at level 76. When the Warrior dodges or parries any attack, they gain 75% of their Parry and Dodge as an additional bonus to Critical Strike for 20 seconds.
Pet Battles

Pet Battle General

  • Battle Pet Training cost and the price of pets sold by Battle Pet Trainers have been greatly reduced.

Battle Pets

  • Tiny Twister: The Sandstorm ability has been replaced with Call Lightning.

Battle Pet Abilities

  • Battle Pet abilities with a component that increases in damage every time it hits will no longer reset when an opponent’s pet gets swapped. (Arcane Blast, Frog Kiss, etc.)
  • Death Grip cooldown increased to 4 rounds (up from 3 rounds), damage has been reduced by 50%, and hit chance has been reduced to match similar abilities.
  • Nether Gate damage has been reduced by 33%.
  • Sweep damage has been reduced by 33%.