Megint. Áttervezet Aréna-rendszer, class balance változások és könnyebben megszerezhető repus cuccok a mai update-ben.
General
- Players no longer need to create or join an Arena team to compete.
- Similar to the Rated Battleground system, players in a party of the appropriate size (cross-realm groups are supported) may queue for an Arena bracket of the same size (2v2, 3v3, or 5v5).
- Each player will have a personal rating that increase or decrease based on victories and defeats against other rated opponents. Opponents will be selected based on the average Match Making Rating of the party.
- Conquest cap, requirements on gear and enchantments will be based on the player’s personal rating.
- The Arena ladder will no longer be sorted according to Battlegroup. Just like Rated Battlegrounds and normal Battlegrounds, all Arenas will now be region-wide!
- At the end of an Arena season, the top players in a region will still earn titles and mounts.
- For more details about the change to Arenas, please see the blog titled: Patch 5.4 Arena Update.
Classes
- Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend’s Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol’s Vortex, and Whiplash.
Druid
- Restoration
- Living Seed effects can now stack, up to 50% of the casting Druid’s maximum health, and will no longer be consumed if the target is already at full health.
Hunter
- General
- Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.
Monk
- Talents
- Chi Brew will now also generate stacks of Brew/Teas based on the Monk’s specialization.
- Brewmaster: 10 stacks of Elusive Brew
- Chi Brew will now also generate stacks of Brew/Teas based on the Monk’s specialization.
Paladin
- Talents
- Eternal Flame initial healing has been reduced by 30%.
- Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence most recent periodic effect when dispelled.
- Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution most recent periodic effect when dispelled.
- Sacred Shield changes have been reverted and is a talent once more. (Old) has been renamed to Holy Shield and is no longer a talent. Holy Shield is a Protection Paladin ability learned at level 85.
- Sacred Shield (New)
- Holy: When the Paladin or their Beacon of Light target falls below 30% health, that target gains a Sacred Shield absorbing damage equal to 30% of their maximum health. Sacred Shield can only occur once every 2 minutes.
- Protection, Retribution: When the Paladin falls below 30% health, they gain a Sacred Shield absorbing damage equal to 30% of their maximum health. Sacred Shield can only occur once every 2 minutes.
- Sanctified Wrath
- Protection: Now causes Judgment to generate 2 Holy Power instead of 1 while Avenging Wrath is active. reduces the cooldown of Judgment by 100% (up from 50%).
riest
- General
- Hymn of Hope now prefers to target healers when it grants mana. Healers will always be picked before non-healers, regardless of how much mana they have.
- Glyphs
- New Minor Glyph: Glyph of Feathers causes the Priest’s healing spells to momentarily grant angelic wings.
Warrior
- Arms
- Slam now deals 35% of damage dealt against the primary target to all other enemies within 2 yards, and causes an additional 10% damage to targets affected by the warrior’s Colossus Smash.
Items
- Adjustments have been made to Mists of Pandaria faction quartermasters.
- Epic quality (purple) Valor items sold by the Shado-Pan Assault now have their reputation requirements reduced to Friendly or below, and have their Valor Point cost reduced by 34%.
- Epic quality (purple) Valor items sold by all other Mists of Pandaria faction quartermasters no longer have reputation requirements, and will now cost Justice Points instead of Valor.
- Rare quality (blue) items have their Justice Point cost reduced by 75%.
- No changes for items that require an Exalted reputation.
- The conversion rate for Justice Points to Honor Points have changed. The conversion rate is now 500 Justice per 250 Honor (up from 375 Justice per 250 Honor).
- Equipping any pair of PvP trinkets from Season 12 or later will now grant a 10% reduction in damage taken from other players.
- [PTR]: For testing purposes, Flaskataur, Esq. will be available near the Niuzao Temple selling normal Tier-16 armor and Tier-16 trinkets for gold.