It was time for Monks to get their first post-expansion revision. These were the goals:
- As with all the classes, we made adjustments to make under-used talents more compelling.
- Correct PvP under-tuning, particularly with Windwalkers.
- Bring Windwalkers up to par in both PvE and PvP.
- Offer Mistweavers a unique healer play style.
We saved the Monk changes for last. While a lot will be different for Monks in 5.2, this kind of evolution is to be expected after an entirely new class is introduced and put through its paces in a live environment. Still, while there are a lot of tweaks, there’s not much in the way of major overhauls and you won’t have to re-learn how to play your Monk.
We altered the way the whole level 30 set of talents works. Rather than being limited by resources, they’ll now fit into rotations on a cooldown basis. Previously, Chi Wave, Zen Sphere, and Chi Burst were too situational or simply used as fillers when no other abilities were available. Now that they are free but limited by cooldown, Monks can use them frequently as part of their core rotations without having to worry about other attacks dropping from the rotation.
We felt like Windwalkers didn’t have a signature ability to differentiate them from the other Monk specs, nor did they have a good tool to use when a cleave would be optimal, so we gave them Storm, Earth, and Fire (based on the Pandaren ability from Warcraft III). We also changed the Windwalker Mastery from Combo Breaker to Bottled Fury, which increases the damage bonus provided by Tigereye Brew. This accomplishes the dual purpose of freeing up some global cooldowns (allowing Windwalkers to be more resource limited, and less GCD limited) and to provide some on-demand burst. The old Mastery, Combo Breaker, has become a passive ability granted early on in the leveling process. While we were concerned with burst damage at the beginning of the last season, we don’t want Windwalkers to have completely anemic burst either.
We didn’t want to recreate the balance problem we had when we introduced Death Knights during Wrath of the Lich King, but we ended up being too conservative. The result is that Monks haven’t been as well represented in PvP as we’d like. While we toned down the control of several other classes, we felt like we needed to give Monks some substantial buffs to make them more viable in PvP. To increase survivability, we added a new level 30 ability to Brewmasters and Windwalkers: Nimble Brew. Nimble Brew clears roots, stuns, and fear effects, reduces the duration of future such effects for a few seconds, and can be activated while stunned. We also created the powerful new Ring of Peace talent, and baked the old Deadly Reach talent it replaces directly into Paralysis.
Early on, we said that Mistweavers would have the option to be melee healers, dealing damage and healing their allies at the same time. We haven’t quite delivered on that, but in patch 5.2 we’re making an effort to allow “fist-weaving” to be a more viable play style. The actual healing provided by Fistweaving was okay, but Fistweaving damage was so low that it wasn’t worth it for Mistweavers to move to melee to try it out. With the 5.2 buffs, it should be. These changes prompted a few others to make sure that casting heals like a traditional healer and causing melee damage to heal were separate rotations, without allowing Monks to cherry pick the best moves from each, which caused balance problems in testing. The goal is for Fistweaving to be similar to Atonement healing for Discipline Priests. The Monk will sacrifice some DPS and healing compared to a dedicated healer or damage dealer, but it will be possible to contribute a good amount of each, which is sometimes quite valuable.
Brewmasters are seeing the fewest changes, and they’ve proven to be very capable tanks, though they do require a fair amount of skill to play. The level 30 talent changes will help spice up their rotation.
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