warrior_0218a

Viszlát Deadly Calm, helló Arms buff! Vagy mégsem? Meglehetősen ellentmondásos a Warrior megítélése a PTR-en tapasztaltak alapján.

  • The benefit of Haste from items and consumables has been increased by 100% for all Warriors.
  • Bladestorm now provides immunity to disarm while active.
  • Defensive Stance now reduces damage by 15% (was 25%).
  • Shockwave now has a 40 second cooldown (was 20 seconds), and striking 3 or more targets will reduce its cooldown by 20 seconds.
  • Second Wind now generates 15 rage (was 20 rage) over 10 seconds.
  • Warbringer now reduces the target’s movement by 50% for 15 seconds (8 seconds in PvP), in addition to its other effects. The 3 second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.
  • Shield Barrier now scales approximately 10% less efficiently with attack power.
  • Storm Bolt now deals 125% weapon damage (was 100%).
  • Enraged Regeneration now costs 30 Rage (was 60 Rage).
  • Deadly Calm has been removed from the game.
  • Glyph of Incite no longer activates from Deadly Calm, and now activates from Demoralizing Shout instead.
  • Glyph of Overpower is now Glyph of Die by the Sword. It increases the duration of Die by the Sword whenever Overpower or Wild Strike are used.
  • Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.
  • Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%).
  • Arms
    • Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (used to require level 50).
    • Slam now deals 220% weapon damage (was 190%) and now costs 20 rage (was 30 rage).
    • Deep Wounds damage have been increased by 100% for Arms Warriors.
    • Whirlwind now costs 20 rage (was 30) for Arms Warriors. The cost is unchanged for Fury Warriors.
    • Overpower now costs 10 rage.
    • Sudden Death now has a 25% chance to activate from Overpower instead of a 20% chance from auto attacks. In addition, using Execute makes Overpower free for 10 seconds.
  • Fury
    • Bloodsurge now reduces the Rage cost of Wild Strike by 30 (was 20), and its duration has been increased to 15 seconds (was 10 seconds).
  • Protection
    • The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
    • Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.