W5_034.tif

  • Cyclone now has a 20 second cooldown for Feral Druids.
  • Symbiosis
    • Shattering Blow now has a 1.5 second cast time to align correctly with the Warrior version of this ability.
  • Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
  • Cenarion Ward now grants 100% increased healing.
  • Frenzied Regeneration now scales 10% more efficiently with attack power.
  • Tooth and Claw now scales 10% more efficiently with attack power.
  • Mastery: Nature’s Guardian now provides 20% more armor per Mastery rating.
  • Rejuvenation now costs approximately 9% less mana.
  • Revive and Mark of the Wild now cost 55% less mana.
  • Faerie Swarm can now snare more than one target at a time.
  • Mass Entanglement now has a 30 second cooldown (was 2 minutes).
  • Typhoon now has a 30 second cooldown (was 20 seconds).
  • The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
  • Soul of the Forest
    • Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
    • Feral: Unchanged.
    • Guardian: Generates 3 additional Rage per Mangle.
    • Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.
  • Nature’s Vigil now has a 90 second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
  • Wrath damage have been increased by 9%.
  • Balance
    • Starfire damage have been increased by 9%.
    • Starsurge damage have been increased by 9%.
    • Starfall will no longer strike targets that are affected by crowd control effects.
  • Guardian
    • Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
  • Restoration
    • Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
    • Wild Mushrooms will now gain 75% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 100% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
  • Balance/Restoration Druid PvP gloves bonus now increases Cyclone duration by 2 seconds (previously increased Cyclone range by 5 yards).
  • Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
  • Feral Druid PvP 2-piece bonus to 15% movement speed while outdoors for Druids in Bear Form, Cat Form, or Travel Form no longer stacks with the Druid talent Feline Swiftness.
  • Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.