PVP-ben manapság az egyik legnagyobb mumus a Warrior mellett a Beast Master Hunter. Vajon az 5.1-es patch-ben érkező változások javítanak valamit a helyzeten?

Blizzard

  • General

    • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

  • Classes

    • Druid

      • Symbiosis:

        • The cast time of Symbiosis has been reduced to 2 seconds.

        • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.

        • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.

        • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.

        • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.

        • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.

        • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.

    • The duration of Solar Beam has been reduced to 8 seconds.

  • Hunter

    • Aspect of the Fox has been removed.

    • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.

    • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.

  • Mage

    • Water Elemental

    • Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).

    • The damage absorbed by Ice Barrier has been reduced by 25%.

    • Pyroblast now has a 3 second cooldown.

    • Combustions periodic damage is now based only on the current Mastery: Ignite, instead of both Mastery: Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.

    • Blazing Speed may now be triggered after recieving damage in any amount.

    • The mana cost of Spellsteal has been increased to 21% of base mana (was 7%).

    • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.

    • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

  • Monk

    • The Power Strikes talent now grants the Power Strikes effect every 22 seconds, which causes the Monk’s next attack to generate 1 additional Chi.

    • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

  • Paladin

    • Hand of Salvation has been changed. This ability now removes all of a target’s threat for 10 seconds.

  • Priest

    • Chakra: Serenity now increases single target healing by 25% (was 15%).

    • The Psyfiend‘s health has been reduced to 10% of the controlling Priest’s health(was 30%).

  • Rogue

    • The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).

    • The cooldown of Blind has been reduced to 1 minute (was 3 minutes).

    • The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).

  • Warlock

    • The Felguard and Wrathguard pet ability Threatening Presence will no longer be auto-cast by default.

    • Rain of Fire

    • Demonic Gateway‘s duration has been increased to 20 minutes, and it will no longer despawn if the Warlock moves too far away.

  • Raids, Dungeons and Scenarios

    • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.