Készült 2011. július 2. | írta Attila
- A Blizzard gyakorlatilag elismerte, hogy a tier 11-es raid content nem volt épp túl melee barát, ezért Firelands-ben már olyan encounterek vannak, amikben a közelharci fegyvereket forgatók is megcsillogtathatják a tudásukat, így csalva elégedett mosolyt a raid leader arcára.
We’re certainly aware that encounter design in the previous tier ended up feeling melee unfriendly. As a result, we were careful to include more melee friendly fights in the Firelands raid. We’ll also make adjustments if things feel off in this tier of content (though that doesn’t necessarily mean that melee and ranged will be tied for the top spot on every boss fight).
- A hivatalos galériába felkerült öt hallatlanul klassz Karazhan art. Ide a rozsdás bökőt, hogy előbb-utóbb Karazhan is vissza fog térni, mint heroic dungeon.
- A Blizzard egy ötszintes skálán szokta bejelölni egy-egy encounter összetettségét. Így például Lucifron 1-es komplexitású, de Beth’tilac már 5-ös. Kicsit érzékletesebbé teszik a különbséget a tény, mely szerint Lucifron alig öt mechanikát használ a vele vívott csata alatt, addig Beth’tilac több, mint 100-at.
Whenever designing a new raid dungeon, we have a basic 1-5 scale we use to rate each encounter in terms of complexity. While complexity may not be synonymous with difficulty in some cases, it is in most. So for an example of what we’re looking at, every encounter in Molten Core would be a 1 on our scale in terms of complexity, while bosses like Cho’gall and Sinestra are each considered a 5. (For an example of when a complex fight might not translate into difficulty once the mechanics are known by the raid, Flame Leviathan is also a 5 — there are a LOT of mechanics in that fight.)
So, using those few examples, I’ll say we try to create the raids of today with the average complexity of all boss encounters dialed in around 2.5. We have to balance out the really complex encounters with encounters which have more simplistic mechanics. Again though, that doesn’t always mean they’re less difficult.
To define complexity, we’re talking about all of the spells, abilities, scripts, or mechanics triggered during each fight. So if you look at a boss like Lucifron (1) in Molten Core, there are fewer than 5 mechanics in the whole fight. Meanwhile, Beth’tilac (5) in the Firelands has well over 100 mechanics (not just spells and abilities, but triggers for webs, adds, etc.).
- Megvannak a nyertesei a Memories of Blizzard versenynek. A legjobb három pályázó díja többek közt egy utazás a 2011-es BlizzConra.
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