A Mastery rendszerben – talenteztéstől függően – három különböző passzív bónuszt fogunk kapni. Ezek közül az egyik egy olyan bónusz, ami nem csupán az adott talent tree-n elköltött pontok mennyiségétől függ, de a megszerzett gearen lévő mastery rating értékétől is.

Death Knight
• Blood – Each time you heal yourself via Death Strike, you gain 50% of the amount healed as a damage absorption shield. Absorb increased further by mastery rating.
• Frost – Increases all frost damage done by 20%. Damage increased further by mastery rating.
• Unholy – Increases the damage done by your diseases by 20%. Damage increased further by mastery rating.

Druid
• Restoration – Increases the potency of your heal over time spells by up to 20% based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.
• Feral – Increases the damage absorbed by your Savage Defense ability by 32% and increases the damage done by your Cat Form bleed abilities by 20%. Absorb and damage increased further by mastery rating.
• Balance – Increases the bonus damage from Eclipse by 12%. Damage increased further by mastery rating.


Hunter
• Beast Mastery – Increases the damage done by your pets by 20%. Damage increased further by mastery rating.
• Marksmanship – Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot for 80% normal damage. Chance increased further by mastery rating.
• Survival – Increases all elemental damage you deal by 20%. Damage increased further by mastery rating.

Mage
• Arcane – Increases all spell damage done by up to 12% based on the amount of mana the Mage has unspent. Damage increased further with mastery rating.
• Fire – Causes your non-periodic fire spells to deal 10% additional damage over 4 sec. Damage increased further by mastery rating.
• Frost – Your Frostbolt spell causes its victim to take a 12% increased damage from all other spells you attack the victim with. Damage increased further with mastery rating.

Paladin
• Protection – Increases your chance to block melee attacks by 16%. Block chance increased further by mastery rating.
• Retribution – Increases all holy damage done by 20%. Damage increased further by mastery rating.
• Holy – Your healing spells also place an absorb shield on your target for 8% of the amount healed lasting 6 sec. Absorb increased further by mastery rating.

Priest
• Shadow – You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to gran you a Shadow Orb each time they deal damage. The Shadow Orb Increases the damage done by your Mind Blast and Mind Spike spells by 20%. Damage increased further by mastery rating.
• Holy – Your direct healing spells heal for an additional 10% over 6 sec. Healing increased further by mastery rating.
• Discipline – Increases the potency of all your damage absorption spells by 20%. Absorption increased further by mastery rating.

Rogue
• Assassination – Increases the damage done by your poisons by 20%. Damage increased further by mastery rating.
• Combat – Your main hand attacks have a 10% chance to grant you an extra off hand attack. Chance increased further by mastery rating.
• Subtlety – Increases the damage done by all your finishing moves by 20%. Damage increased further by mastery rating.

Shaman
• Elemental – Grants a 20% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 60% of normal damage and no threat. Chance to trigger increased further by mastery rating.
• Enhancement – Increases all elemental damage done by 20%. Damage increased further by mastery rating.
• Restoration – Increases the potency of your direct healing spells by up to 20%, based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.

Warlock
• Demonology – Increases the damage done by your demon servants and damage you deal while transformed into a demon by 12%. Damage increased further by mastery rating.
• Destruction – Increases all fire damage you deal by 10%. Damage increased further by mastery rating.
• Affliction – Increases all periodic shadow damage you deal by 13%. Damage increased further by mastery rating.

Warrior
• Fury – Increases the benefit of abilities that cause you to be enraged or consume an enrage effect by 80%. Enrage abilities improved further by mastery rating.
• Protection – Increases your chance to block by 10% and your chance to critically block by 10%. Chances increased further by mastery rating.
• Arms – Grants a 16% chance for your melee attack to instantly trigger an additional melee attack for 50% normal damage. Chance increased further by mastery rating.