April 13th, 2011 by Attila1234

Ahogy közeledünk a PTR vége felé, érdemes egyenként is átnézni az egyes karakter classokat. ABC sorrendben fogunk haladni, és naponta két classt veszünk górcső alá, jöjjenek hát a Death Knightok.

  • Dark Simulacrum now works on numerous additional spells in dungeon encounters.
  • Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.
  • Talent Specializations
    • Blood
      • Blood Shield now only works while in Blood Presence.
      • Death Strike self-healing no longer generates threat.
    • Frost
      • Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.
      • Frost Strike now deals 130% of weapon damage, up from 110%.
      • Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers. In addition, Howling Blast now has a facing requirement.
    • Unholy
      • Desecration no longer triggers when an applicable strike hits a snare-immune target. This is primarily to avoid unnecessary spell effect clutter during boss encounters.
      • Rage of Rivendare again applies 15/30/45% additional damage to Plague, Scourge, and Festering Strike, up from 12/24/36%.
  • Glyphs
    • Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster. 
  • Items
    • The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).

Tags: 4.1, deathknight, ptr
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