October 1st, 2010 by Hancu
Jöjjön nagy sebességgel a reggel beígért hosszabb lista az új build változtatásairól, powered by Bubu Adatbányák Zrt., mint rendesen.
Death Knight
- Rune of the Stoneskin Gargoyle now increases Armor by 4% and total Stamina by 2%. (Old – Increased Defense by 25 and Stamina by 2%)
- Rune of the Nerubian Carapace now increases Armor by 2% and total Stamina by 1%. (Old – Increased Defense by 13 and Stamina by 1%)
- Hand of Doom is now a Tier 2 talent, down from Tier 3.
- Blood-Caked Blade is now a Tier 3 talent, down from Tier 2.
- Improved Blood Tap (Tier 2) *New* – Reduces the cooldown of your Blood Tap ability by 15/30 sec.
- Unholy Command now also gives you a 50/100% chance to refresh Death Grip’s cooldown when dealing a killing blow to a target that grants experience or honor.
Druid
- Fungal Growth now slows enemy targets by 25/50%, down from 35/70%.
- Savage Defense now reduces damage taken from the nextp hysical attack by 65% of your attack power, down from 75%.
- Tiger’s Fury now increases physical damage done by 15% for 6 sec.
- Skull Bash now costs 15 rage.
- Efflorescence now heals all nearby friendly targets within 8 yards by 20/40/60%, down from 40/80/120%.
- Malfurion’s Gift now has a 2/4% chance to proc, down from 3/6%.
- Fury of Stormrage now has a 6/12% chance to proc, down from 15/30%.
Hunter
- Kill Command now scales from 35% of RAP, down from 63% of RAP.
- Bestial Wrath now causes 20% additional damage, down from 50%.
- Focus Fire now has a 30 sec cooldown, up from 15 sec.
- Mastery: Master of Beasts now increases damage done by your pets by 13.6%, down from 20%. Each point of Mastery increases pet damage by 1.7%, down from 2.5%.
- Aimed Shot base damage increased by 14%
- Mastery: Wild Quiver now grants a 14.4% (down from 16%) chance for your ranged attacks to also instantly fire an additional ranged shot for 100% normal damage (up from 50%). Each point of Mastery increases the chance by 1.8%, down from 2%.
- Mastery: Essence of the Viper now increases all elemental damage you deal by 8% (down from 20%). Each point of Mastery increases elemental damage by 1%, down from 2.5%.
- Tailspin now lasts 30 sec, up from 8 sec. Cooldown changed to 25 sec, down from 40 sec.
- Lock Jaw (Dog) *New* – Dog locks its jaws on the target, holding it in place for 4 sec. / 5 yd range, Instant, 40 sec cooldown
Mage
- Pyroblast’s old boring name has been replaced with the infinitely more awesome Pyroblast!
- Ring of Frost now has a 2 min cooldown, down from 3 mins.
Paladin
- Exorcism base damage increased by 50%.
- Protector of the Innocent now has proper Rank 2 and 3 values, base healing is now [1240.83 to 1427.62] / [2481.66 to 2855.24] / [3722.48 to 4282.86]
- Two-Handed Weapon Specialization now increases the damage you deal with 2H weapons by 20%, up from 10%.
Priest
- Mana Burn now has a 2.5 sec cast time, down from 3 sec.
- Atonement now heals for 40/80% of the damage dealt, down from 60/120%. If the Priest is healed through Atonement, the effect is reduced in half.
- Sin and Punishment now reduces the cooldown of your Shadowfiend by 5 sec, up from 3 sec.
Rogue
- Eviscerate base damage increased by 30%, now scales from 9.1/18.2/27.3/36.4/45.5% of AP depending on the amount of combo points, up from 7/14/21/28/35%.
- Backstab now deals 200% weapon damage, up from 175%. Additional base damage increased by 33%.
- Revealing Strike now causes 125% of your normal weapon damage, up from 100%.
- Improved Sinister Strike now increases damage dealt by your Sinister Strike ability by 10/20/30%, up from 2/4/6%.
- Vitality (Passive) now also increases Attack Power by 15%.
Shaman
- Mana Tide Totem now increases Spirit by 350%, up from 200%.
- Cleansing Waters now also reduces the cost of Cleanse Spirit by 20/40%.
Warlock
- Pandemic no longer affects Bane of Agony.
- Unstable Affliction base damage reduced by 50%.
- Molten Core revamped – You have a 2/4/6% chance to gain the Molten Core effect when your Immolate deals damage. The Molten Core effect empowers your next 3 Incinerate spells cast within 15 sec, increasing damage done by 6% and reduces cast time by 10/20/30%.
Warrior
- Mortal Strike now costs 25 rage, down from 30 rage.
- Slam now costs 20 rage, up from 15 rage.
- Bloodthirst now restores 0.5% of max health, down from 1%.
- Defensive Stance now increases threat by 125%, up from 100%.
Tags: beta, cataclysm
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