September 18th, 2010 by Hancu
Új build, Bubu pedig, mint rendesen, az adatbányában dolgozik, lassan eléri szegény chilei bányászokat. Addig is lássuk, mit változtak a kasztok a 12984-es buildben.
Death Knight
- Blood Presence – assuming a new Presence will consume any stored Runic Power. No longer has a cooldown.
- Death Strike now heals for a minimum of at least 10% of your maximum health, up from 5%.
- Mastery: Frozen Heart now increases frost damage done by 20% (down from 25%). Each point of Mastery increases frost damage by an additional 2%. (Down from 2.5%)
- Frost Presence – assuming a new Presence will consume any stored Runic Power. No longer has a cooldown.
- Icy Touch ranged and melee attack speed duration changed to 21 sec, down from 30 sec.
- Killing Machine no longer affects Howling Blast, now affecs Obliterate.
- Annihilation now increases damage dealt by Obliterate by 15/30/45%. (Up from 10/20/30%)
- Frost Fever now lasts 21 sec, down from 30 sec.Unholy Presence – assuming a new Presence will consume any stored Runic Power. No longer has a cooldown.
- Necrotic Strike now deals 100% weapon damage (up from 80%) and absorbs the next [ 75% of AP ] healing received by the target (Up from 40%). Additional Effect – For 15 sec, or until the full amount of healing is absorbed, the target’s casting time is increased by 30%.
- Blood Plague now lasts 21 sec, down from 30 sec.
- Necrosis gone and replaced with Runic Corruption – Reduces the cost of your Death Coil by 3/6, and causes your Runic Empowerment ability to no longer refresh a depleted rune, but instead to increase your rune regeneration rate by 50/100% for 3 sec.
- Unholy Frenzy now causes the target to lose health equal to 2% of their maximum health every 3 sec. (Down from 3% every 2 sec)
- Epidemic now increases the duration of Blood Plague and Frost Fever by 4/8/12 sec. (Down from 6/12/18 sec)
Druid
- Wild Mushroom now becomes visible after 6 sec, up from 4 sec. Base damage increased by 400% (from 269-304 to 1300-1573 damage)
- Wild Mushroom: Detonate no longer costs mana, now has a 10 sec cooldown, and affects target within 10 yards, down from 15 yards.
- Starsurge now generates 15 Solar or Lunar Energy, up from 10.
- Euphoria first effect revamped – While not in an Eclipse state, you have a 12/24% chance to double the Solar or Lunar energy generated by your Wrath or Starfire when they deal damage. When you reach a Solar or Lunar eclipse, you instantly are restored 6/12% of your total mana.
- Earth and Moon now increases spell damage taken by 8%, down from 13%.
- Lunar Guidance is gone.
- Genesis no longer increases the damage done by your periodic spells and increases the duration of your Moonfire and Insect Swarm by 6 sec instead.
- Nature’s Grace revamped – You gain 5/10/15% spell haste after you cast Moonfire or Insect Swarm, lasting 15 sec. This effect has 1 minute cooldown. When you gain Lunar or Solar Eclipse, the cooldown of Nature’s Torment is instantly reset.
- Dreamstate (Tier 5) *New* – When you cast your Innervate on yourself, you regain an additional 10/30% of your total mana over its duration.
- Sunfire (Tier 5) *New* – While in Solar Eclipse, your Moonfire spell will morph into Sunfire – Burns the enemy for 196.24 to 239.85 Nature damage and then an additional [ 374.92 * ( Genesis : 100%/102%/104%/106% ) ] Nature damage over 12 sec.
- Shooting Stars (Tier 3) *New* – You have a 2/4% chance when you deal damage with your Moonfire or Insect Swarm to instantly reset the cooldown of your Starsurge and reduce its cast time by 100%. Lasts 8 sec.
- Overgrowth (Tier 2) *New* – Your Entangling Roots and Nature’s Grasp have a 50/100% chance to also root all enemies within 8 yards of the target.
- Lacerate base damage increased by 200%, DoT damage reduced by 200%.
- Flight Form now costs 8% of base mana, down from 13% of base mana.
- Swipe (Bear) now costs 30 Rage, up from 15 Rage.
- Skull Bash now has a 13 yards range, down from 18 yards.
- Aquatic Form now costs 8% of base mana, down from 13% of base mana.
- Travel Form now costs 8% of base mana, down from 13% of base mana.
- Mangle (Bear) now deals 230% normal damage, up from 115%. additional damage increased by 100% (eg. from 333 to 667)
- Berserk now causes your Mangle (Bear) to have no cooldown and has an additional effect – Your Lacerate periodic damage has a 30% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage.
- Feast of Flesh is now named Blood in the Water.
- Shapeshifter is gone.
- Nourish now costs 10% of base mana, up from 7% of base mana. Base healing reduced by 25%.
- Nature’s Focus (Passive) *New* – Reduces the pushback suffered from damaging attacks while casting Healing Touch, Regrowth, Tranquility, Rebirth and Nourish.
- Nature’s Ward revamped – Whenever you take an attack while at or below 50% health, you have a 50/100% chance to automatically cast Rejuvenation on yourself with no mana cost.
- Fury of Stormrage no longer procs from healing spells and now affects Starfire – Reduces the mana cost of your Wrath spell by 100%, and when you deal damage with your Wrath spell you have a 15/30% chance to cause your next Starfire to be instant cast within 8 sec.
- Revitalize now causes you to grant Replenishment when you cast or Refresh Lifebloom – Replenishment – Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 10 sec. Lasts for 15 sec.
- Malfurion’s Gift (Tier 4) *New* – Whenever you heal with your Lifebloom spell, you have a 3/6% chance to cause Omen of Clarity.
Hunter
- Widow Venom now costs 15 Focus, down from 30 Focus.
- Aspect of the Hawk ranged attack power bonus increased by 100%.
- Intimidation no longer costs Focus.
- Kill Command now deals [ 21% of RAP + 772.27 ], down from [ 53% of RAP + 839.42 ].
- Killing Streak now deals 10/20% more damage with your third Kill Command. Down from 15/30%.
- Focus Fire now restores 4 Focus to your pet, down from 10 Focus.
- Sic ‘Em! now also has a chance to proc from Kill Command, now affects your Pet’s next 2 basic attacks instead of just 1.
- Camouflage now causes you to be untargetable by ranged attacks (Old – Just untargetable). Now also reduces the range at which enemy creatures can detect you.
- Readiness seems to affect Beastial Wrath once again.
- Black Arrow now costs 35 Focus, down from 45 Focus.
- Hunting Party revamped and no longer triggers Replenishment. Now Increases your total Agility by an additional 20%, and increases the Ranged and Melee Attack Speed of all party and raid members by 20%.
Mage
- Arcane Blast base damage increased by 25%.
- Arcane Barrage base damage reduced by 8%.
- Arcane Missiles base damage reduced by 14%.
- Arcane Power now increases spell cost by 10%, down from 20%.
- Focus Magic now increases your chance to critically hit with spells when the target critically hits.
- Arcane Flows now reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 12/25%. (Down from 15/30%)
- Living Bomb base damage increased by 4%.
- Scorch base damage increased by 10%.
- Pyroblast base damage increased by 4%.
- Fireball base damage increased by 4%.
- Critical Mass now also increases the damage of Living Bomb and Flame Orb spells by 5/10/15%.
- Combustion now deals critical strike Fire damage.
- Improved Hot Streak now also has a chance to proc from Pyroblast.
- Hot Streak now also has a chance to proc from Pyroblast.
- Impact now also resets the cooldown on Fire Blast when it procs.
- Curtain of Frost now slow movement speed by 60%, down from 70%.
- Cone of Cold now slows movement speed by 60%, up from 50%.
- Enduring Winter now regenerates 1% of maximum mana over 10 sec. Down from 3% over 15 sec.
- Brain Freeze – Brain Freeze cannot be triggered by Frostfire Bolt.
Paladin
- Holy Light base healing has been reduced by 25%. Mana costs changed to 9% of base mana, up from 6% of base mana.
- Light of Dawn base healing has been increased by 10%. Can no longer consume Holy Power to increase healing.
- Improved Concentration Aura is gone.
- Daybreak now has a 10/20% chance to make your next Holy Shock not trigger a cooldown if used within 12 sec. (Old – 15/30% chance to reset Holy Shock’s cooldown)
- Spiritual Focus (Tier 5) *New* – Grants hit rating equal to 50/100% of any Spirit gained from items or effects.
- Wrath of the Lightbringer slightly revamped – now increases the damage of your Crusader Strike and Judgement by 30/60% and increases the critical strike chance of your Holy Wrath and Hammer of Wrath by 15/30%.
- Guardian’s Favor is now a Tier 2 Retribution talent.
- Improved Hammer of Justice is now a Tier 2 talent, up from Tier 1.
- Divine Purpose now has a 20% chance to generate holy power, down from 40%.
- Eternal Glory is now a Tier 1 Protection talent.
- Templar’s Verdict no longer costs mana.
Priest
- Focused Will no longer procs from critical hits and no longer healing effects on you – Whenever you are victim of an attack equal to damage greater than 10% of your total health, you gain Focused Will reducing all damage taken by 4/6% lasting for 8 sec. Stacks up to 2 times.
- Grace now stacks up to 3 times, up from 2 times.
- Atonement now heals for 40/80/120% of the damage dealt. (Up from 15/30/45%)
- Archangel (Evangelism) Lasts for 18 sec and has a 15 sec cooldown. (Tooltip clarification)
- Archangel (Dark Evangelism) now restores 5% of your total mana (Up from 3%) and increases damage done by your your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death 4% (Old – all shadow and frost damage by 3%). Lasts for 18 sec. 90 sec cooldown.
- Inner Sanctum now reduces spell damage taken by 2/4/6%, down from 5/10/15%.
- Leap of Faith now costs 13% of base mana, down from 32%. Now has a 40 yards range, up from 30 yards.
- Holy Nova now affects friendly targets (Old – all party and raid members). Base healing increased by 33% but the healing is now divided among the number of targets healed.
- Heal base healing value reduced by 25%.
- Holy Focus (Passive) *New* – Reduces the pushback suffered from damaging attacks while casting any Holy or Discipline spell by 70%.
- Revelations (Holy Word: Aspire (Renew)) base healing value reduced by 5%.
- Blessed Resilience revamped – Whenever you are victim of an attack equal to damage greater than 10% of your total health, you gain Blessed Resilience increasing all healing received by 5/10% lasting for 10 sec.
- Twirling Light is now a Rank 3 talent, down from Rank 4 and is now named Surge of Light and revamped – You have a 3/6% chance when you Smite or Heal to cause your next Flash Heal to be instant cast and cost no mana but incapable of a critical hit.
- Lightwell now restores {((2878.1+(SpellPower*.308))*3)*1.25} health over 6 sec.
- Improved Healing is gone.
- Trinity (Tier 2) *New* – When you Smite three times in a row, your spell haste will be increased by 5/10% for 12 sec.
- Pain and Suffering now reduces the damage from Shadow Word: Death by 20/40%, up from 10/20%.
- Vampiric Touch mana regeneration now lasts 10 sec, up from 5 sec.
Rogue
- Poisons (Passive) *New* – You have learned how to apply deadly toxins to your weapons, dealing additional damage or inflicting other maladies upon your foes.
Shaman
- Windfury Weapon now deals damage equal to two extra attacks with 4430 extra attack power. (Up from 1395 Attack Power)
- Flametongue Weapon now increases total spell damage by 750, up from 235.
- Primal Wisdom (Talent) is gone.
- Primal Wisdom (Passive) *New* – Your melee attacks have a 40% chance to immediately restore 5% of your base mana.
- Unleashed Rage is now a 2 Ranks talent, down from 3 Ranks. Now increases Expertise by 4/8 (up from 3/6/9), increases all party and raid members’ attack power by 5/10% (up from 4/7/10%)
- Earthliving Weapon now increases healing done by 531, up from 167.
- Healing Wave base healing value reduced by 25%. Mana cost changed to 9% of base mana, up from 6% of base mana.
- Mana Tide Totem no longer restores mana, now increases the spirit of party members within 40 yards by 200%.
Warlock
- Life Tap now costs 15% of your total health, down from 20%. Converts 120% of that into mana, up from 75%.
- Soul Harvest now regenerates 15% of your health every 3 sec for 9 sec, up from 5%.
- Demonic Knowledge is now a 2 Ranks talent, down from 3 Ranks.
- Create Healthstone now restores health equal to 45% of the creator’s base health, down from 60%.
- Death’s Embrace now heals you for an additional 1% of your health while at or below 25% health. (Old – Increased the amount drained by 10/20/30%)
- Siphon Life now has a chance to heal for 2% of your total health, up from 1%.
- Mana Feed now causes you to instantly gain 2/4% total mana. (Up from 1%) Your summoned demon now gains 30/60% of the mana from Drain Mana and Life Tap, down from 60/120%.
- Soul Fire now has a 4 sec cast time, down from 6 sec.
- Conflagrate now deals fire damage equal to 100% of your Immolate’s periodic damage on the target. Range changed to 40 yards, up from 30 yards.
- Empowered Imp no longer increases the damage done by your Imp by 10/20%.
- Nether Protection now lasts 12 sec, up from 8 sec.
- Soul Leech now instantly restores 5/10% of your total health and mana, up from 1/2%. Replenishment effect now grants 1% mana per 10 sec, down from 1% per 5 sec.
Warrior
- Mortal Strike now has a 4.5 sec cooldown, down from 5 sec.
- Blood Frenzy no longer improves your melee attack speed, gives your autoattacks a 5/10% chance to generate 20 additional rage instead.
- Mastery: Strikes of Opportunity additional melee attacks now deals 75% normal damage, up from 50%.
- Inner Rage has been slightly revamped – Usable when you have over 75 Rage to increase all damage you deal by 15% but increase the rage cost of all abilities by 50%. Lasts 15 sec. / Instant
- Titan’s Grip no longer reduces your physical damage done by 10% when a 2H Weapon is equipped in one hand.
- Single-Minded Fury now lets you deal 15% additional damage (down from 20%) and Slam hits with both weapons.
- Meat Cleaver revamped – Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by % for 10 sec. This effect stacks up to 3 times.
- Enrage now has a 4/8/12% chance to proc, up from 3/6/9%.
- Dual Wield Specialization now also increases your damage by 10% while dual-wielding.
- Intimidating Shout now has a 8 yards range, down from 18 yards.
- Shield Slam base damage has been lowered by 25%.
- Devastate now causes 150% of weapon damage (up from 120%), base damage reduced by 25%.
Tags: beta, cataclysm
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