September 10th, 2010 by Hancu

A fiúk a bányában dolgoznak, és szorgosan tolják fel a csillékben az új build kasztokat érintő változásait. Egészséges fenntartásokkal kezelendő lista Bubutól, az emócsempiontól a klikk mögött.

Death Knight

  • Death Strike now heals you for 30% of the damage you have sustained during the preceding 5 sec (minimum of at least 5% of your maximum health).
  • Improved Death Strike now also increases the healing granted by Death Strike by 25/50/75%.
  • Will of the Necropolis now cannot occur more than once every 45 seconds.
  • Rune Tap now heals you for 15% of your maximum health, down from 20%.
  • Vampiric Blood now increases the amount of health generated through spells and effects by 25% for 10 sec, down from 35%.
  • Festering Strike is now trained at level 64, down from level 74.
  • Horn of Winter now has a 45 yards range, up from 30 yards.
  • Icy Talons no longer increases your maximum runic power.
  • Howling Blast no longer has a cooldown.
  • Rime no longer resets the cooldown of Howling Blast for obvious reasons.
  • Improved Icy Touch is gone.
  • Runic Power Mastery (Rank 1) *New* – Increases your maximum Runic Power by 10/20/30.Ebon Plaguebringer now also affects Outbreak.
  • Ghoul Frenzy is now Dark Transformation – Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul’s abilities are empowered and take on new functions while the transformation is active. / 1 Unholy, 60 yd range, Instant
  • Unholy Blight is now a Tier 5 talent, up from Tier 4.
  • Ravenous Dead has been replaced with Shadow Infusion – When you cast Death Coil, you have a 33/66/100% chance to empower your active Ghoul, increasing its damage dealt by 10% for 30 sec. Stacks up to 5 times.
  • Resilient Infection implemented – When your diseases are dispelled by an enemy, you have a 50/100% chance to activate a Frost rune if Frost Fever was removed, or an Unholy rune if Blood Plague was removed.
  • Unholy Command is now a Tier 1 talent, down from Tier 2.
  • Vicious Strikes renamed Rage of Rivendare no longer increases critical strike chance and critical strike damage bonus. Now Increases the damage of your Plague Strike, Scourge Strike, and Festering Strike abilities by 15/30/45%.
  • Virulence tooltip clarification – Spells are all Death Knight abilities that are not direct weapon strikes.
  • Contagion *New* – Increases the damage of your diseases spread via Pestilence by 50/100%.
  • As far as I understand, ghouls now gets charge of Shadow Infusion over the fight and can morph into a powerful undead monstrosity for 30 secs.
  • Gnaw becomes – Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 4 sec.
  • Huddle becomes – Unleash a fortifying roar, reducing all damage taken by 50% for 10 sec.
  • Claw becomes – Rakes an enemy with deformed claws, dealing 150% of normal damage to the target and up to 2 additional targets.
  • Leap becomes – Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec.

Druid

  • Lunar Shower now increases the direct damage done by Moonfire by 15/30/45%. (Old – Increased all damage dealt by Moonfire)
  • Balance of Power no longer increases your chance to hit with spells, increases your nature and arcane spell damage by 1/2% instead.
  • Nature’s Grace revamped – Increases your spell haste by 1/2/3%.
  • Rip now deals damage over 16 sec, up from 12 sec.
  • Mangle (Bear) now has a 6 sec cooldown.
  • Nom Nom Nom has been renamed to Feast of Flesh.

Hunter

  • Aspect of the Fox now procs from melee attacks you receive instead of whenever you take damage.
  • Kill Command now requires your pet to be in combat.
  • Tame Beast no longer reduces your armor by 100%.
  • Envenomation renamed to Killing Streak and revamped – When you score two Kill Command critical hits in a row, your third will deal 15/30% more damage and have its cost reduced by 5/10 focus.
  • Cobra Strikes now has a 5/10/15% chance to proc from any Arcane Shot instead of a 20/40/60% chance to proc from a critical Arcane Shot or Kill Command.
  • Multi-Shot now deals 55% of weapon damage to all enemies within 8 yards of the target.
  • Chimera Shot revamped – An instant shot that causes ranged weapon damage plus [ 24% of RAP + 401 ], refreshing the duration of your Serpent Sting and healing you for 5% of your total health.
  • Careful Aim now affects target above 80% health, up from 60%.
  • Traps had their description modified, apparently the restriction of “Only one trap can be active at a time.” no longer exists.
  • Cobra Shot is now a Survival skill (Old – Beast Mastery) and now deals weapon damage plus [ 8.6% of RAP + 276.81 ] in the form of Nature damage.
  • Frost Trap is now Ice Trap
  • Black Arrow now only shares a cooldown with Explosive Trap and Immolation Trap.
  • Improved Tracking revamped – now Increases ranged haste by 1/2/3%.

Mage

  • Arcane Blast now has its damage increased by 20% each time you cast Arcane Blast. Up from 15%.
  • Arcane Missiles now deals its damage every 0.75 sec over 2.25 sec instead of every 1 sec over 3 sec. Base damage reduced accordingly.
  • Focus Magic is now a Tier 6 talent, up from Tier 4.
  • Missile Barrage is now a 2 Ranks talent, down from 3 Ranks. Now causes your Arcane Missiles spell to fire its missles every 0.5/0.6 sec. (Old – 0.5/0.65/0.8sec)
  • Improved Arcane Explosion *New* – Reduces the global cooldown of your Arcane Explosion spell by 0.25/0.50 sec and reduces the threat generated by 40/80%.
  • Flame Orb no longer has a cast time.
  • Living Bomb now only affect up to 3 enemies.
  • Pyromaniac is now a Tier 6 talent, up from Tier 4.
  • Combustion revamped – Instantly deals 954.57 to 1131.92 Fire damage and combines your Fire damage over time effects on the target into a single effect, burning for the same total damage for 10 sec. 40 yd range, Instant, 2 min cooldown
  • Hot Streak is now a Tier 3 talent, down from Tier 4. Modified – Your spells no longer trigger Arcane Missiles. Instead, your critical strikes with Fireball, Frostfire Bolt, Scorch, or Fire Blast have a chance to cause your next Pyroblast spell cast within 15 sec to be instant cast and cost no mana.
  • Improved Hot Streak Modified – Any time you score 2 non-periodic critical strikes in a row with your Fireball, Frostfire Bolt, Scorch, or Fire Blast spells, you have a 50/100% chance to trigger your Hot Streak effect.
  • Molten Shields is now a Tier 4 talent, up from Tier 3.
  • Curtain of Frost now lasts 12 sec, 10 yards radius.
  • Ice Shards – now lasts 2 sec, up from 1.5 sec.

Paladin

  • Seal of Insight now restores 4% of the paladin’s base mana instead of his/her maximum mana.
  • Exorcism now costs 30% of base mana, up from 20%. Deals [((96+110)/2)+(0.15*if (SP>AP) then SP else AP)] Holy damage.
  • Holy Shock base healing has been reduced by 30%.
  • Beacon of Light now has a 60 yards radius, up from 40 yards. Now affects all heals instead of just Holy Light and Holy Shock.
  • Tower of Radiance no longer affects Holy Shock.
  • Denounce now reduces the mana cost of Exorcism by 38/75%, up from 25/50%.
  • Vindication additional effect – In addition, your Hammer of Justice will interrupt creatures that are immune to stuns.
  • Zealotry now lasts 20 sec, up from 15 sec.
  • Acts of Sacrifice now also affects Hand of Sacrifice.
  • Selfless Healer now also boosts your damage – When you heal others with your Word of Glory, it increases the effectiveness of the heal by 50/100% and increases your damage done by 2/4% per charge of Holy Power for 10 sec.
  • Sanctified Wrath is now a Tier 4 talent, down from Tier 5. Now increases the critical chance of Hammer of Wrath by 20/40%, down from 25/50% and reduces the cooldown of Avenging Wrath by 20/40 secs, down from 30/60 secs.
  • Seals of Command now affects Seal of Righteousness, Seal of Truth and Seal of Justice.
  • Divine Purpose is now a Tier 5 talent, up from Tier 4.
  • The Art of War now causes your next Exorcism to be instant, free, and cause 30% additional damage at all ranks.
  • Eternal Glory now has a 15/30% chance to proc, down from 20/40%.

Priest

  • Power Word: Barrier now absorbs [ 1.2% of Spell Power + 4245.032 ] damage, up from [ 0.75% of Spell Power + 1650 ] and lasts until it absorbs [ 6% of Spell Power + 21225.16 ] damage, up from [ 5% of Spell Power + 11000 ] damage.
  • Borrowed Time no longer increases the amount absorbed by your Power Word: Shield.
  • Renewed Hope now also affects targets blessed with your Grace effect.
  • Inner Focus no longer costs mana.
  • Improved Inner Fire renamed to Inner Sanctum – Your Inner Fire also reduces all spell damage taken by 5/10/15% while it is active, and the movement speed bonus of your Inner Will is increased by 2/4/6%.
  • Improved Healing no longer affects Lesser Heal.
  • Shadowfiend now has a 40 yards range, up from 30 yards.
  • Shadow Word: Death now has a 40 yards range, up from 30 yards.
  • Shadow Word: Pain now has a 40 yards range, up from 30 yards.
  • Vampiric Touch now has a 40 yards range, up from 30 yards.
  • Twisted Faith now increases your shadow spell damage by 1/2% instead of your chance to hit with shadow spells.
  • Mind Flay base damage has been increased from 167 to 501.

Rogue

  • Sanguinary Vein is now a 2 Rank talent, down from 3 Ranks. Increases your damage dealt to targets with a Bleed effect on them by 5/10%. (Up from 2/4/6%)
  • Energetic Recovery is now a Tier 3 talent, down from Tier 4.
  • Initiative is now a Tier 2 talent, down from Tier 3.
  • Blood Spatter replaced with Find Weakness – Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target’s defenses, causing all your attacks to bypass 25/50% of that enemy’s armor for 10 sec.
  • Enveloping Shadows is now a Tier 4 talent, up from Tier 3.

Shaman

  • Stoneclaw Totem deal and absorb effect reduced by 50%.
  • Chain Lightning now has a 3 sec cooldown, down from 6 sec.
  • Earthquake base damage increased by 55%. Now has a 10% chance to knock down the targets (down from 20%). Lasts 8 sec, down from 10 sec. Mana cost changed to 60% of base mana, down from 86% of base mana. Cooldown removed.
  • Storm, Earth and Fire renamed to Earth’s Grasp – Grants your Earthbind Totem a 50/100% chance to root nearby targets for 5 sec when cast.
  • Lava Flows now also increases the the periodic damage of your Flame Shock by 20/40/60%
  • Totemic Wrath is now a Tier 5 talent, up from Tier 4.
  • Elemental Precision now increases damage instead of your chance to hit.
  • Stormstrike now increases your chance to critical strike the enemy with Lightning Bolt, Chain Lightning, Lightning Shield and Earth Shock spells by 25% for 15 sec instead of increasing nature damage by 20% on the target.
  • Windfury Weapon – Unleash Weapon now lasts 6 swings or until 12 sec, instead of a flat 12 sec.
  • Ghost Wolf speed reduced from 40% to 30%.
  • Maelstrom Weapon no longer affects Lava Burst.
  • Cleansing Waters base healing increased from [ 1916 to 2075 ] to [ 2634 to 2970 ]
  • Tidal Waves no longer affects Lesser Healing Wave. Now affects Healing Surge.
  • Telluric Currents is now a Tier 5 talent, down from Tier 6.
  • Improved Cleanse Spirit is now a Tier 4 talent, down from Tier 5.
  • Nature’s Blessing is now a Tier 3 talent, down from Tier 5.
  • Improved Chain Heal is gone.
  • Restorative Totems renamed to Soothing Rains – Increases the amount healed by your Healing Stream Totem by 25%, and your Healing Rain spell by 15/30%.
  • Blessing of the Eternals is now a Tier 6 talent, up from Tier 4. No longer icnreases the critical chance of your spells.
  • Nature’s Guardian is now a Tier 2 talent, down from Tier 4.
  • Ancestral Awakening is now a Tier 5 talent, up from Tier 3.
  • Improved Water Shield no longer affects Lesser Healing Wave. Now affects Healing Surge.

Warlock

  • Bane of Doom now has a 1 min cooldown.
  • Unstable Affliction – Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
  • Pandemic now also reduces the global cooldown of your Bane and Curse spells by .25/0.5 sec.
  • Siphon Life now has a 25/50% chance to heal you for 1% of your total health.
  • Soulshatter now reduces threat by 90%, up from 50%. Cooldown reduced from 3 min to 2 min.
  • Molten Core now has a 5/10/15% chance to proc, up from 4/8/12%. Now procs from Shadow Bolt instead of Corruption.
  • Impending Doom no longer procs from Demon Bolt. Now procs from Hand of Gul’dan.
  • Demonic Empowerment now instantly heals the Imp for 30% of its total health instead of increasing its spell critical strike chance. No longer increases Felguard’s attack speed.
  • Mana Feed additional effect – When your summoned demon critically hits with its Basic Attack, you instantly gain 1% total mana.
  • Dark Arts now increases the damage done by your Fel Guard’s Legion Strike by 5/10/15% instead of increasing the AP bonus of its Demonic Frenzy.
  • Bane of Havoc – Only one target can have Bane of Havoc at a time, and only one Bane per Warlock can be active on any one target.
  • Nether Ward (Tier 4) *New* – Transforms your Shadow Ward into Nether Ward. You must be within Demon Armor or Fel Armor in order for the transformation effect to occur. Absorbs {3551.02+(SpellPower*0.807)} spell damage. Lasts 30 sec. 30 sec cooldown.
  • Nether Protection slightly revamped – After being hit with a spell while using Nether Ward, you gain Nether Protection, reducing all damage by that spell school by 15/30% for 8 sec. Nether Protection can only occur once per Nether Ward.

Warrior

  • Heroic Strike is now trained at level 14. Up from level 12.
  • Sweeping Strikes now lasts 10 sec with a 1 min cooldown.
  • Improved Hamstring now immobilizes the target when you reapply Hamstring. Still cannot occur more than once every 30/60 sec.
  • Heroic Leap now has a 8-40 yards range, up from 8-25 yards.
  • Commanding Shout now gives 20 rage, up from 10 rage.
  • Battle Shout now gives 20 rage, up from 10 rage.
  • Execute is now trained at level 16. Up from level 14.
  • Single-Minded Fury now also let your Heroic Strike hit with both weapons.
  • Bloodsurge no longer procs from Raging Blow. Proc chance increased from 7/14/20% to 10/20/30%. Duration increased from 5 sec to 10 sec.
  • Meat Cleaver no longer increases the damage of Cleave and Whirlwind by 10/20% at all time. Proc chance increased from 30/60% to 50/100%.
  • Booming Voice is now a Tier 2 talent, down from Tier 5. Reduces the cooldown by 15/30 sec and increases the rage generated by 5/10 of your Battle Shout and Commanding Shout.
  • Improved Execute has been renamed to Executioner and revamped – Your Execute hits have a 50/100% chance to improve your melee attack speed by 5% for 9 sec. This effect stacks up to 5 times.
  • Intensify Rage is now a Tier 5 talent, up from Tier 2. No longer reduces the cooldown of Bloodrage.
  • Taunt is now trained at level 12. Up from level 10.

Tags: beta, cataclysm
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