July 23rd, 2010 by Attila1234

Alakulnak a karakterosztályok, mint púpos gyerek a prés alatt. Szeretném, ha a változatosság kedvéért ezúttal nem lenne bunkózás a commentek között.

Death Knight

Frost

  • Festering Strike ÚJ – An instant attack that deals 150% weapon damage plus 840.54 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. / 5 yd range, Instant
  • Runic Empowerment ÚJ is now baseline – When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune. /
  • Chains of Ice now reduces movement speed by 60% for 8 sec. (Down from 95% + 10% movement each sec over 10 seconds)
  • Chill of the Grave now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
  • Nerves of Cold Steel is now a Tier 1 talent, down from Tier 2.
  • Improved Icy Touch now increases the damage of Icy Touch by 10/20/30%. (Up from 5/10/15%)
  • On a Pale Horse is back as a Tier 2 talent.

Unholy

  • Anti-Magic Shell no longer costs Runic Power.
  • Ebon Plaguebringer is now a 2 ranks talent (Down from 3) and now increases damage taken from Disease by 15/30%. (Old – 10/20/30%)
  • Dirge now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
  • Virulence now increases your chance to hit with spells by 2/4/6%. (Up from 1/2/3%)

Blood

  • Crimson Scourge is now a 2 rank talent. Increases damage dealt by Blood Boil by 20/40% (Down from 15/30/45%) and 50%/100% chance to proc. (Up from 33/67/100%)
  • Improved Blood Presence is now a Tier 4 talent, down from Tier 5.
  • Blood Parasite is now a 2 rank talent with a 5/10% chance to proc. (Up from 3/6/9%)
  • Toughness is now a Tier 3 talent. Down from Tier 4.
  • Sanguine Fortitude is now a Tier 4 talent, down from Tier 3. 2 ranks instead of 3.
  • Hand of Doom ÚJ – Reduces the cooldown of your Strangulate ability by 60 sec.

Druid
Balance

  • Starsurge is now a baseline spell.
  • Owlkin Frenzy is now a Tier 4 talent. Down from Tier 5.
  • Lunar Guidance is now a Tier 3 talent. Down from Tier 4.
  • Planetary Alignment is gone.
  • Balance of Power is now a Tier 2 talent. Down from Tier 3.
  • Lunar Justice is gone.
  • Moonkin Form is now a Tier 3 talent.
  • Typhoon is now a Tier 3 talent.
  • Earth and Moon – Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 2/5% for 12 sec. Also increases your spell damage by 2/4%.
  • Nature’s Majesty – Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2/4%.

Feral

  • Primal Fury has an additional effect – your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.
  • Ferocity is gone.
  • Heart of the Wild is back as a Tier 1 talent.

Restoration

  • Wild Growth is now a Tier 5 talent. Down from Tier 6.
  • Swiftmend is now a primary skill.
  • Empowered Touch is now a Tier 4 talent. Down from Tier 5.
  • Natural Perfection is now a Tier 6 talent. Up from Tier 5.
  • Fury of Stormrage is now a Tier 5 talent. Up from Tier 4.
  • Master Shapeshifter – Grants an effect which lasts while the Druid is within the respective shapeshift form. Bear Form – Increases physical damage by 2%. Cat Form – Increases critical strike chance by 2%. Moonkin Form – Increases spell damage by 2%. Tree of Life/Caster Form – Increases healing by 2%. /

Hunter

Beast Mastery

  • Cobra Shot now increases the duration of Serpent Sting on the target by 6 sec. (Up from 3 sec)
  • Bestial Wrath no longer costs focus.

Mage
Arcane

  • Spellsteal now has a 40 yards range. Up from 35 yards.
  • Arcane Barrage now has a 40 yards range. Up from 35 yards.
  • Polymorph now has a 40 yards range. Up from 35 yards.
  • Mana Shield now has a 10 sec cooldown.
  • Arcane Blast now has a 40 yards range. Up from 35 yards.
  • Slow Fall now has a 40 yards range. Up from 30 yards.
  • Counterspell now has a 40 yards range. Up from 35 yards.
  • Arcane Missiles now has a 40 yards range. Up from 35 yards.
  • Focus Magic now is a Tier 4 talent. Down from Tier 6.
  • Incanter’s Absorption now is a Tier 4 Talent. Down from Tier 5. Additional effect – In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards.
  • Slow now has a 35 yards range. Up from 30 yards.
  • Arcane Flows now is a Tier 3 talent. Down from Tier 5.
  • Invocation now is a Tier 2 Talent. Down from Tier 4.
  • Improved Counterspell now is a Tier 1 talent. Down from Tier 3.
  • Arcane Repulsion is gone.
  • Arcane Concentration is now a 3-rank talents (Up from 2) and now has a 3/6/10% chance to proc.
  • Torment the Weak is now a Tier 5 talent. Up from Tier 1. Now only boosts the damage of Arcane damage spells.
  • Nether Vortex ÚJ – Gives your Arcane Blast spell a 50/100% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow.

Fire

  • Flamestrike now has a 40 yards range. Up from 35 yards.
  • Scorch now has a 40 yards range. Up from 35 yards.
  • Pyroblast now has a 40 yards range. Up from 35 yards.
  • Fire Blast now has a 30 yards range. Up from 20 yards.
  • Fireball now has a 40 yards range. Up from 35 yards.
  • Living Bomb now has a 40 yards range. Up from 35 yards.
  • Blazing Speed now is a Tier 2 Talent. Down from Tier 3.
  • Burning Soul now is a Tier 1 talent. Down from Tier 2.
  • Impact now is a Tier 3 Talent. Up from Tier 2.
  • Improved Fire Blast now is a Tier 2 Talent. Up from Tier 1.
  • Incineration now increases damage instead of critical strike chance.

Frost

  • Ice Lance now has a 35 yards range. Up from 30 yards.
  • Blizzard now has a 35 yards range. up from 30 yards.
  • Frostbolt now has a 35 yards range. Up from 30 yards.
  • Frostfire Orb has an additional effect – Targets damaged by the Frostfire Orb are slowed by 40% for 2 sec.
  • Cold as Ice is gone.
  • Ice Floes now also affects Cold Snap and Ice Barrier.
  • Piercing Chill is now a Tier 2 Talent. Down from Tier 4.
  • Brain Freeze is now a Tier 3 talent. Down from Tier 4.
  • Fingers of Frost is now a Tier 4 talent. Up from Tier 3.
  • Piercing Ice is now a Tier 1 Talent. Down from Tier 2.
  • Frostbite is gone.
  • Improved Freeze ÚJ – Gives your Water Elemental’s Freeze spell a 50/100% chance to cause Fingers of Frost to activate.
  • Improved Cone of Cold ÚJ – Your Cone of Cold also freezes targets for 2/4 secs.

Paladin
Holy

  • Divine Plea is now trained at level 44, down from 58. Now reduces the amount healed by all your healing spells.
  • Concentration Aura is now trained at level 42, down from 54.
  • Holy Wrath is now trained at level 28, down from 50.
  • Lay on Hands is now trained at level 16, down from 38.
  • Seal of the Pure is now named Seal of Insight.
  • Tower of Radiance – Directly healing the target of your Beacon of Light has a 33/66/100% chance to generate Holy Power.
  • Healing Light – Increases the amount healed by your Word of Glory and the damage and healing of your Holy Shock by 10/20/30%.

Protection

  • Hand of Protection is now trained at level 18. Down from 42.
  • Divine Protection now reduces all damage taken by 20% for 10 sec. (Down from 50% for 12 sec) Cooldown lowered from 5 min to 1 min. Spells restrictions (Divine Shield/Divine Protection/Hand of Protection/Avenging Wrath) removed.
  • Devotion Aura is now trained at level 18, down from level 22.
  • Blessing of Kings is now trained at level 22, up from 18.
  • Hammer of the Righteous now causes 160% weapon damage as holy damage. (Old – 3 times your main hand damage per second as Holy damage.)
  • Shield of the Templar has been revamped – Reduces the cooldown of Avenger’s Shield by 2/4 sec, Guardian of Ancient Kings by 10/20 min, and increases the amount absorbed by your Sacred Shield by 10/20%.
  • Holy Shield now Holy Shield – Consumes Holy Power to grant 5% block per stack of Holy Power and deals 97.8 Holy damage for every attack blocked. Lasts 15 sec. / 10% of base mana, Instant cast
  • Sacred Duty has been revamped – Increases the critical strike chance of your Hammer of the Righteous by 5/10%. In addition, your Hammer of the Righteous critical strikes have a 50/100% chance of making your next Judgement a critical strike. /
  • Grand Crusader – When your Crusader Strike deals damage, it has a 10/20% chance of refreshing the cooldown on your next Holy Wrath.
  • Ardent Defender is now a Tier 7 talent (Up from Tier 4). Cooldown increased from 2 to 3 min.
  • Judgements of the Wise is now a primary skill.

Retribution

  • Inquisition is now Exclusive with Holy Shield.
  • Seal of Vengeance is now named Seal of Truth and its Holy Vengeance renamed to Censure.
  • Zealotry now has a 2 min cooldown, down from 30 min. Now lasts 15 sec. (Down from 30 sec)
  • Wrath of the Lightbringer gone.
  • Acts of Sacrifice ÚJ – Decreases the cooldown by 10/20/% and mana cost by 10/20% of your Hand of Freedom and Hand of Salvation.
  • Righteous Vengeance is now Inquiry of Faith – Increases the periodic damage done by your Seal of Truth by 20/40/60%.
  • Swift Retribution now also increases damage by 3%. Moved from Tier 6 to Tier 5.
  • Sanctified Retribution is gone.
  • Improved Crusader Strike is gone.
  • Heart of the Crusader is gone.
  • Sanctity of Battle no longer reduces the cooldown of Exorcism.
  • Templar’s Verdict is now a primary skill of Retribution.
  • Communion ÚJ – Your Judgement grants the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec.
  • Improved Judgement no longer decreases the cooldown of Judgement.
  • Judgements of the Wise is now a primary skill.
  • Selfless Healer (Tier 5) – Increases the healing of your Word of Glory by 30/60% when used to heal others.
  • Divine Purpose is now a Tier 4 talent – Your Templar’s Verdict, Divine Storm and Inquisition have a 40% chance to generate Holy Power.
  • Divine Storm is now a Tier 3 talent.

Priest
Discipline

  • Power Infusion is now a Tier 3 talent. Down from Tier 4.

Rogue
Combat

  • Backstab now causes 175% weapon damage. Up from 150%.

Subtlety

  • Shadowstep now causes 30% additional damage (up from 20%) but no longer reduces threat.
  • Initiative is now a 2 points talent, down from 3. Now has a 50%/100% chance to proc. (Up from 33/66/100%)

Shaman
Elemental

  • Shamanism is now a primary skill.
  • Elemental Mastery no longer shares a cooldown with Nature’s Swiftness and now also increases your Fire, Frost, and Nature damage by 15% for the duration of the spell.

Enhancement

  • Shamanistic Rage reduces the mana cost of your skills, totems, and offensive spells by 90 for 15 sec.
  • Ancestral Swiftness is back as a Tier 2 talent.

Warlock
Affliction

  • Dark Intent ÚJ – You link yourself with the targeted friendly target, increasing both of your haste by 3%. When you or the linked target gains a critical periodic damage or healing effect, the other gains an increased 3% increased periodic damage and healing lasting for 7 sec. Stacks up to 3 times. Dark Intent lasts for 30 min. / 6% of base mana, 30 yd range, Instant cast
  • Soul Swap ÚJ – You instantly deal 167.45 damage, and removing your damage-over-time effects from the target. For 20 sec afterword, the next target you cast Soul Swap on will be afflicted by the damage-over-time effects and suffer 167.45 damage. You cannot Soul Swap to the same target. / 6% of base mana, 30 yd range, Instant cast, 45 sec cooldown

Demonology

  • Summon Doomguard and Summon Infernal no longer require reagents.

Destruction

  • Fel Flame now increases the duration of Immolate or Unstable by 6 sec instead of refreshing it.
  • Aftermath now gives your Conflagrate a 50/100% chance to daze the target. (Up from 6/12%)

Warrior
Arms

  • Wrecking Crew now procs from your Mortal Strike critical hits instead of all melee critical hits. 33/66/100% chance to Enrage you.
  • Lambs to the Slaughter has been revamped – After dealing a Mortal Strike, your next Execute, Overpower or Mortal Stike will cause 10/20/30% more damage.
  • Impale now affects Overpower instead of Execute.
  • Deadly Calm ÚJ – For the next 10 sec seconds, none of your abilities cost rage, but you continue to generate rage. / Instant, 2 min cooldown
  • Endless Rage is now a primary skill.

Fury

  • Bloodsurge now affects Raging Blow instead of Whirlwind.
  • Meat Cleaver got an additional bonus – Increases the damage done by your Cleave and Whirlwind abilities by 20%, and your Cleaves and Whirlwinds have a 60% chance to increase the damage of your next Cleave or Whirlwind by an additional 10/20%.
  • Intensify Rage is now a 2 ranks talent Reducing the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 10/20%. (Down from 3 Ranks, 11/22/33% Reduction)
  • Unbridled Wrath has been replaced by Battle Trance – Your Bloodthirst, Mortal Strike and Shield Slam hits have a 5/10/15% chance to make your next special attack consume no rage.

Protection

  • Damage Shield is now a Tier 4 talent, down from Tier 6. Now causes damage equal to 20/40% of your Strength. (Old – 10/20% of your attack power)
  • Improved Defensive Stance is now named Bastion of Defense.
  • Safeguard is now a Tier 6 talent. Up from Tier 4.
  • Blood and Thunder is now a Tier 2 talent. Down from Tier 3.
  • Gag Order now Also lowers the cooldown on your Heroic Throw by 15/30 sec.
  • Improved Revenge is now a Tier 3 talent. Up from Tier 2.

Tags: beta
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