June 14th, 2010 by Attila1234

Ezek a huncut Worlds of Raides srácok rátették a mancsukat a Death Knight és a Warrior class változásaira is. Egyelőre még borzalmasan kiforratlan az összes class. Ne vonjatok le messzemenő következtetéseket.

Presences

The presences, as expected, have been revamped now that Blood is the tanking tree and the others are for DPS. I was sad to see that the flavor of having a presence heal you based on the damage you deal is going away, but perhaps these new presences fit in more with their respective trees.

  • Blood Presence – This is now the tanking presence, and from what I could tell is exactly the same as the current Frost Presence.
  • Frost Presence – Now increases damage and Runic Power generation by 10%.
  • Unholy Presence – Now increases attack speed and rune regeneration by 10%, movement speed by 15%.


Abilities

There may have been other minor ability changes, but I wanted to focus more on the talents in the time I was on the Death Knight.

  • Obliterate – No longer removes diseases. This might be a bug due to the tooltip still saying it does. But with the Annihilation change…
  • Rune Strike – Now an instant attack instead of next melee. Still requires a dodge or parry to use.
  • Death and Decay – Now only costs 1 Unholy rune. Used to cost 1 Blood, 1 Frost and 1 Unholy.

Talents

Blood

  • Subversion has been removed completely. The crit bonuses provided by it will be greatly missed.
  • Blood-Caked Blade – Moved over from Unholy and is now a tier-3 talent.
  • Bone Shield – Moved over from Unholy and is now a tier-3 talent.
  • Toughness – Moved over from Frost and is now a tier-4 talent.
  • Hemorrhagic Fever – New tier-5 talent that causes Blood Boil to reduce physical damage dealt by 10%.
  • Improved Blood Presence – Now causes you to become crit immune at 2/2.
  • Will of the Necropolis – Now also generates a Blood Rune and resets the cooldown on Rune Tap when it triggers.
  • Blood Parasite – New tier-8 talent, chance to spawn a Bloodworm with attacks. It will attack a target until it explodes, healing nearby allies.
  • Sanguine Fortitude – New tier-8 talent, 3 ranks, improves Icebound Fortitude reduction by 10% per rank(?) and at max rank makes it cost no runic power(?). Note: Couldn’t spec this far to confirm that.
  • Heart Strike – Now hits 3 targets.
  • Blood Swarm – New tier-10 talent, when you use Plague Strike on targets with Blood Plague it has a chance to make Blood Boil not cost a rune.
  • Dancing Rune Weapon – Now also increases parry chance by 20% while it’s active.

Frost

  • Unbreakable Armor – Removed.
  • Runic Empowerment – New tier-1 talent, 5 ranks, has an 8/16/24/32/40% chance to active a random fully depleted rune whenever you use Death Coil, Frost Strike or Rune Strike.
  • Annihilation – Now increases Obliterate damage by 10% per rank (up to 30%). No longer states that it prevents Obliterate from removing diseases.
  • Pillar of Frost – New tier-5 talent, 1 Frost; 1 min cooldown, increases strength by 20% and provides immunity to “external movement” like knockbacks for 20 seconds.
  • Brittle Bones – New tier-5 talent, 2 ranks, increases strength by 2/4% and causes targets affected by Frost Fever to take 2/4% more physical damage.
  • Rime – Now also causes Icy Touch to not consume a rune when it procs.
  • Improved Frost Presence – Increases the bonus damage of Frost Presence by 2/5%.
  • Might of the Frozen Wastes – New tier-10 talent that gives you a chance to generate Runic Power with melee swings when using a two-handed weapon.

Unholy

  • Epidemic – Moved to tier-1, increased to 5 ranks.
  • Unholy Frenzy – New tier-3 talent, essentially Hysteria. Increases melee and ranged haste by 10% instead of increasing damage.
  • Morbidity – Moved to tier-4.
  • Improved Unholy Presence – Causes Unholy Presence to grant an additional 2/0% “haste”. Note: Obviously bugged and intended to be 2/5%.
  • Scourge Strike – Now only costs 1 Unholy rune.
  • Sudden Doom – Moved over to tier-10 from Blood. No longer instantly procs Death Coil, just causes it to cost no Runic Power.

Tags: cataclysm, deathknight
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