July 6th, 2009 by Hancu
Kalgan papa interjút adott a videogamer.com oldalnak, amiben ezúttal a WoW-hoz kapcsolódó hosszú távú tervekről volt szó, következő kiegészítő, ilyesmik. A figyelmetlen szemlélő a linkre kattintva esetleg azt hiheti, hogy az interjú angolul van, de valójában ez csak félig igaz: a kérdések tényleg angolul vannak, a válaszok viszont marketingesül. Mivel jómagam magas szinten bírom mindkét nyelvet, lefordítom nektek, mit is mondott valójában emberünk.
Mikor jön ki a következő kiegészítő?
Kalgan: We’d like to hit each calendar year somehow. Whether or not that actually happens in the near term I don’t know yet. It’s safe to say there will be more expansions for WoW. And it’s safe to say that we have long term things that we’re working on right now. They get players excited and give players a lot of new stuff to do all at once so it’s really cool. Whether or not that actually happens a year from when Wrath of the Lich King came out, not likely! But we’ll see. We’re still trying to get it to the point where we’re able to deliver them more quickly than we were before.
Kapcs. ford.: Hát, nagyon cseszeget a főnökség, hogy évente legyen új kieg, különben mehetünk vissza a balettbe ugrálni, szóval továbbra is ez a terv. Jó, mondjuk attól nem félek, hogy ez sikerülni is fog.
Na és hol fog játszódni?
Kalgan: I don’t think it has to be anywhere completely foreign yet. There are parts of the map that we have left ambiguous and unexplored. There are parts of Eastern Kingdoms and Azeroth that haven’t been filled out yet. Out there in the South Seas there are islands, there’s out where the Maelstrom is. There’s still quite a bit of land mass. We keep referring to the Emerald Dream, which is maybe not exactly in Azeroth but is sort of tied to it in some way or another. But there are definitely places in Azeroth itself that are close to home that haven’t been filled out yet so there’s more room for that sort of thing.
Kapcs. ford.: Maelstrom, déltengeri szigetek, kicsi Emerald Dream. Ja, de ez még titok.
És lesz benne új kaszt?
Kalgan: It’s a design driven approach as to whether or not we do a new class, because we don’t feel that we can support the pace of adding a new class with every single expansion. We feel like we will dilute the classes too much if we do that. It will only be a couple of expansions before, I would say three, four expansions down the road, I would worry that our classes would become less distinct and interesting and the new stuff may not feel as cool. Or the classes would start to become more and more alike as we start to hybridise things more and more. I do think there are a limited number of classes the game can support with its level complexity. So we want to make sure that we choose wisely what the class is going to be and when it’s introduced, and not kid ourselves into thinking that we can just keep shoving them into the game without making a mess of the game.
Kapcs. ford.: Aki az új kaszt ötletét felveti a következő három kiegészítő fejlesztése alatt, úgy vágom pofán, hogy a fal adja a másikat. Most nézd meg, a DK-val is hogy megszivattuk magunkat.
Ööö, akkor ezt értsem úgy, hogy nem lesz új kaszt a következő kiegben?
Kalgan: I would say that it makes it less likely. Not impossible – there may be a time that we do two classes back to back and maybe we’ll do that. Maybe we won’t. We’ll just have to wait and see.
Kapcs. ford.: Ja.
Na és új faj esetleg?
Kalgan: There are a lot of them we already know about that are creatures that are out there. I don’t want to give away too many of the things that we have going on in our minds for different possibilities. But there are certainly possibilities that don’t necessarily limit us to coming with completely new things that players will never have seen before. In fact one of the things that we learned from doing the draenei is that it’s important to seed the race in the world. It was harder for players to get the draenei thing because they kind of came out of nowhere. They’d been referred to in previous Warcraft games, but nobody had really ever seen or dealt with them. So it was a little harder to do, whereas with Blood Elves it was a lot easier.
What we learned from that is we do, wherever possible, want to seed that potential, even if it’s in a small way. An example I could throw out there would be, in Blackwing Lair we had the drakonid race. We always looked at those and said, oh that would be a pretty cool player race, it would be cool to play as one of those guys. There’s not a lot there as far as, where did they come from and what are they? But they are in the world and it wouldn’t be completely inconceivable that a player would end up being able to play that, and we could continue to expand on the depth of that race.
Kapcs. ford.: Hát az új faj az nehéz kérdés. Olyan tuti nem lesz, mint a draenei, hogy csak úgy bumm, minden előzmény nélkül bedobunk egy új játszható fajt. Szerencsétlen Metzenbe a végén már intravénásan nyomtuk a vodkaredbullt, hogy találjon ki valami értelmeset, aztán látod, mi lett belőle. Szóval új faj csak olyan lesz, ami már faszán meg van alapozva a játékban. Ott vannak mondjuk BWL-ben a drakonidok. Mekkora királyság lenne már olyanokkal lenni, nem? Ööö… jó, ez marhaság volt, mindegy, most már írd le. Majd kitalálunk valamit a goblinokkal.
Akkor nem lesz több űrhajótörött faj, mi?
Kalgan: Yeah! It certainly could happen, but wherever possible we’re going to try to make sure we introduce and pre-seed the races before we actually use them as player races.
Most komolyan egy rohadt nagy pofonra pályázol, haver?
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