March 7th, 2009 by Attila1234
Megérkezet a 9658-as build a PTR-re. Mazsolázzunk, szemezgessünk!
General
- Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
Racial
- Gift of the Naaru is now instant cast but doesn’t remove harmful magic effects anymore.
- Stoneform cooldown has been lowered from 3 min to 2 min.
Death Knight
- Rune of the Fallen Crusader — Affixes your rune weapon with a rune that has a chance to heal you for 3% and increase total Strength by 15% (down from 30%) for 15 sec.
Frost
- Howling Blast damage has been doubled (from 259-281 to 518-562 for max rank), cooldown changed from 5 seconds to 10 seconds.
- Frost Presence now reduces spell damage taken by 10%. (Down from 15%)
- Guile of Gorefiend now increases damage done by your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 5/10/15%. (Old – Critical damage only, 15/30/45%)
- Lichborne doesn’t increase the chance of your enemies to miss you anymore.
Blood
- Dancing Rune Weapon now lasts 20 sec (up from 10sec) and last 2 (up from 1 sec) sec per 5 additional runic power but attacks for ?% reduced damage.
- Will of the Necropolis now cannot occur more often than once every 15 sec.
- Might of Mograine now increase all damage done by your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 3/7/10%. (Old – Critical damage only, 10/20/30%)
- Vampiric Blood cooldown has been increased from 1 min to 2 min.
- Blade Barrier now decrease damage taken by 1/2/3/4/5% for 10 sec.
Unholy
- Bone Shield cooldown has been increased from 1min to 2min.
- Ghoul Frenzy cooldown has been removed.
- Blood-Caked Blade proc limitation has been removed. (Old – This effect cannot occur more often than once every 3 sec.)
- Outbreak now Increases the damage of Plague Strike by 10/20/30% (Down from 15/30/45%) and Scourge Strike by 7/13/20%. (Down from 10/20/30%)
- Necrosis now affects all your auto attacks. (Old – Only Main-Hand)
Glyphs
- Glyph of Strangulate — Reduces the cooldown of your Strangulate by 20 sec. (Down from 30 sec.)
- Glyph of Death Coil — Increases the damage done by Death Coil by 15%. (Old – Reduces the cost of Death Coil by 8 runic power.)
Druid
Balance
- Starfall cooldown has been lowered from 3 min to 1.5 min.
- Eclipse now gives you a 33% chance of increasing damage done by Wrath by 30% (up from 20%) when you critically hit with Starfire.
- Owlkin Frenzy now affects all attacks. (Old – Physical melee and ranged attacks only)
- Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Cyclone by 23/46/70% and increases your total spell haste by 1/2/3%.
- Nature’s Grace now increasing your spell casting speed by 20% for 3 sec. (Old – Reduced the casting time of your next spell by 0.5 sec.)
Feral
- Faerie Fire and Faerie Fire (Feral) now reduces the armor of the target for 5 min. (Up from 40 sec)
Restoration
- Tree of Life mana cost has been changed from 28% of base mana to 13% of base mana.
Glyphs
- Glyph of Starfall — Reduces the cooldown of Starfall by 30 sec. (Down from 90 Sec.)
Hunter
Beast Mastery
- Aspect of the Pack now affects the whole raid, range extended to 40 yards.
- Animal Handler now increases the duration of your Master’s Call effect by 3/10 sec. (Old – Reduced cooldown by 5/10 sec)
Marksmanship
- The wording on Auto Shot has been changed to reflect the 3.1 changes: Ranged attacks fired by a Hunter all have 15% increased attack speed.
- Chimera Shot mana cost lowered from 16% of base mana to 12% of base mana.
- Rapid Recuperation now gives you 4% of your mana every 3 sec while under the effect of Rapid Fire. (Old – Reduces the mana and focus cost of all shots and abilities by you and your pet by 60%). Effect on Rapid Killing remains unchanged.
Survival
- T.N.T. now affects Black Arrow.
- Trap Mastery now affects Black Arrow.
Mage
Fire
- Fiery Payback changed to one rank with an additional effect – When below 35% health all damage taken is reduced by 10% and your Pyroblast spell’s cast time is reduced by 1.75 secs while the cooldown is increased by 2.5 secs. In addition, melee and ranged attacks made against you have a 5% chance to disarm your attacker’s main hand and ranged weapons.
- Impact now gives Gives your damaging spells a 4/7/10% chance to cause the next Fire Blast you cast to stun the target for 2 sec.
Paladin
- All paladins auras had their range extended from 30 yards to 40 yards.
Holy
- Sacred Shield now cannot be on more than one target at any one time.
- Infusion of Light no longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.
Protection
- Hand of Sacrifice now lasts 12 sec or until the caster has transfered 100% of their maximum health.
- Targets affected by Divine Shield, Hand of Protection or Divine Protection can no longer be affected by any of these spell for 2 minutes. (Down from 3 minutes)
- Divine Sacrifice *New Talent* (Tier 3) – 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin’s health). Instant, 2 min cooldown.
Priest
Discipline
- Mental Agility changed from 5 to 3 Ranks. Now Reduces the mana cost of your instant cast spells by 4/7/10%. (Old – 2/4/6/8/10%)
Holy
- Serendipity now reduces the cast time of your next Greater Heal or Prayer of Healing spell by 4/8/12%. (Down from 6/12/20%)
- Body and Soul *New Talent* – When you cast Power Word: Shield, you increase the target’s movement speed by 30/60% for 4 sec, and you have a 50% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.
Shadow
- Shadowform now gives the the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit for 100% increased damage.
- Mind Melt now also increases the periodic critical strike chance of your Vampiric Touch, Devouring Plague and Shadow Word: Pain spells by 3/6%.
Rogue
Glyphs
- Glyph of Envenom — Your Envenom ability no longer consumes Deadly Poison from your target.
Shaman
Enhancement
- Frostbrand Weapon damage has been increased. (From 442 to 530 damage for Rank 9, from 386 to 463 for Rank 8, etc …)
- Frozen Power now Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect
- Flurry now Increases your attack speed by 5/10/15/20/25% for your next 3 swings after dealing a critical strike. (Down from 10/15/20/25/30%)
Warlock
Affliction
- Pandemic now Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage.
- Malediction now Increases your spell damage by 1/2/3%, and increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
- Eradication changed to – When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by 6/12/20% for 10 sec.
- Siphon Life changed to – When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
- Soul Siphon now Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% (up from 2/4%) for each of your Affliction effects on the target, up to a maximum of 9/18% (down from 24/60%) additional effect.
Demonology
- Ritual of Doom cooldown has been lowered from 1 hour to 30 minutes.
Destruction
- Decimation effect added – Soulfires cast under the effect of Decimation cost no shard.
Warrior
Arms
- Battle Stance now increase the armor penetration of all your attacks by 10%.
- Shattering Throw *New Skill* – Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown
Fury
- Berserker Stance now increase all damage taken by 5% (Down from 10%)
- Intimidating Shout cooldown has been lowered from 3 min to 2 min.
Protection
- Defensive Stance now reduces damage caused by 5%. (Down from 10%)
- Disarm now disarm the enemy’s main hand and ranged weapons.
Glyphs
- Glyph of Shield Wall — Reduces the cooldown on Shield Wall by 2 min (down from 3 min), but Shield Wall now only reduces damage taken by 40%.
- Glyph of Last Stand — Reduces the cooldown of your Last Stand ability by 60 sec (down from 90 sec), but also reduces the maximum health gained by 10%.
Achievements
- Brew of the Year is no longer required for the Brewmaster meta-achievement.
Cooking
- A lot (20+) of cooking recipes have been changed to allow players to skill up to 450 with them.
Enchanting
- Enchant Weapon – Blade Ward – Permanently enchants a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry rating by 200 and inflicts 600 to 800 damage on your next parry. Effect can stack up to 5 times and lasts 10 sec. This enchantment requires the wielder is at least level 75.
Items
- Val’anyr Hammer of Ancient Kings – Equip Effect – Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.
Tags: 3.1
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