August 30th, 2008 by Attila1234

Utálatos és hálátlan dolog a classek változásairól postolni, hisz napról-napra változik minden, de jobb dolgom nem lévén most kivételt teszek.

Druid

  • Control of Nature is being rolled into Nature’s Focus. This was done to make room in the Balance Tree for new updates and for the early tier of Resto to be more appealing to Balance Druids. The current plan for Nature’s Grasp is for it to be a base ability (100% chance).

Priest

  • Some changes to Penance are incoming:
    • The first tick will be virtually instant (so overall the channel is now 2 seconds, not 3)
    • The mana cost has been cut roughly in half.
    • There’s a new Discipline talent that will make it more interesting

Warrior

  • Trauma and sudden death switched spots in the talent tree
  • Toughness now grants up to 50% movement impair reduction
  • Strength of arms and unrelenting assault switched places in arms
  • Intensify rage and precision switched places in fury
  • Sword and board increased from 10% to 15% chance
  • Critical block changed to add 15% crit on shield slam, in addition to previous effect
  • New ability in deep prot (charge; bugged?)
  • Safeguard now 2 ranks instead of 3 for same effectivenes)
  • Vigilance tweaked slightly
  • Improved defensive stance causes an enrage effect when you dodge, block, or parry
  • Improved shield wall increases effect by 5/10% now in addition to duration
  • Improved disarm reduced to 2 ranks for same effectiveness
  • Improved revenge reduced to 2 ranks for 10/20% damage and 25/50% chance to stun
  • Puncture changed to 2 ranks and only reduces sunder/devastate by 1/2 rage now
  • Mace spec now grants armor penetration rating
    Toughness: Now also reduces the duration of all slowing effects by 10/20/30/40/50%Improved revenge: Now has 2 ranks (10/20% damage increase and 25/50% chance to stun)

    Improved sunder renamed Puncture: Now has 2 ranks and will reduce the rage cost by 1/2

    Improved shield wall: increases the damage reduction by 5/10% and lowers the cooldown by 30/60 seconds

    Improved revenge: now 2 ranks for the same effect.

    Improved defensive stance: Now 2 ranks, 3/6% damage reduction and also grants a 100% chance to become enraged for 12 seconds increasing damage on a dodge, block or parry (no miss)

    New charge ability, requieres 40 points in protection. Charges the enemy, 15 seconds cooldown; generates rage, can’t be used in combat.

    Critical Block: same as before with a 5/10/15% chance to crit with shield slam added to it
    Sword and board increased to 15% wth 5/5, same as before for the functionality

Fury: Precision and intensify rage have been swapped

Arms: Strength of arms and Unrelenting assault swapped

  • Weapon Throw (Level 80)
      Throws your weapon at the enemy causing [ 100% of AP + 1 ] damage (based on attack power). This ability causes high threat. 30 yd range, 0.5 sec cast, 20 sec cooldown
  • Enraged Assault (Level 75)
      A furious assault that consumes an Enrage effect on the warrior and attacks with all weapons. Can only be used while Enraged. 15 Rage, 5 yd range, Instant, 10 sec cooldown

Forrás: Blizzplanet

Tags: 3.0, druid, priest, Warrior
Posted in Hírek | Comments (24)

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