Készült 2016. július 7. | írta Astonkacser
A szokásosnál nagyobb patch van készülőben, amely először csak a PTR-re került ki két napja. Arról már írtam, hogy először itt jelenik meg Gul’dan, de a patch maga tartogat számunkra egy rakás más változtatást is. Nem utolsó sorban 26 herot érint a változtatások hatalmas listára.
Ami picit meglepett az az, hogy a játék most már támogatja a DirectX 11-et, illetve kapott egy kis grafikai tuningot is amivel most nagyobb FPS-t kéne elméletileg produkálnia. Sőt, a játék most már azt is mutatni fogja nekünk, hogy ha a számítógépünk processzora nem az elérhető maximálison pörög, például túlmelegedés miatt.
A játék UI-ja most már mutatja a Minimapon, hogy hol vannak a pályán a kutak, illetve azt is mutatja ha azt már lerombolták. Ahogy megszokhattuk a World of Warcraftban, most már a játék ad nekünk tippeket is amíg várunk a betöltésre.
És egy nagyszerű bónusz XP feature is bekerül. Konkrétan, ha a rendszer nagy sorokat érzékel bizonyos hero típusokhoz, például ha valamiért mindenki assasinozni akar, akkor az Auto-Select mód mutatja, hogy ha ezzel a móddal játszol akkor 100% plusz XP-t kapsz. Ilyenkor persze arra kell számítani, hogy support herot fogsz nagy eséllyel kapni. Az ilyen változtatásokat nagyon szeretem, mert a várakozási idő nagyon durván megugrott a játékban az elmúlt hónapokban. Értem én, hogy ezzel együtt a meccsek minősége is elméletileg javul, de engem az nem zavart, és élveztem hogy legtöbbször azonnal behívott, ha éppen volt 20 üres percem.
Na de vissza patchhez, valójában annyi minden változik, hogy képtelenség lenne ezt most összefoglalnom. Például az elit AI most már elindul levadászni téged ha egyedül bóklászol a pályán. Szóval tessék vigyázni innentől!
De hogy azért egy pár szót írjak a herókról is, jelenleg teljes Talent átrendezés történik. A fejlesztő csapat időről időre frissíti a herok talentjeit, mert sokszor előfordul, hogy bizonyos talenteket szinte mindenki mindig választ, másokat meg soha. Ezért újakat találnak ki. Emellett nem történt különösebben nagy nerf vagy buff, mindenkit kicsit helyére pofoznak talán. Zagarát viszont mintha egész egyszerűen újradesignolták volna. Nagyobb figyelmet kapott még Tyrael, Sonya, Uther, Azmodan, Kerrigan és Greymane.
És természetesen egy rakás, rakás, rakás bug került javításra.
A teljes hero balansz változtatások alább.
GALL
Abilities
- Twisting Nether (R)
- Reduced cooldown from 100 to 80 seconds
Talents
- Level 1
- Shove (Active)
- Reduced cooldown from 40 to 30 seconds.
- Level 13
- Speed of Twilight (W)
- Increased Movement Speed bonus from 20% to 30%
Developer Comments: Please see the developer comment at the top of the Heroes section.
GREYMANE
Stats
- Human form Basic Attack damage reduced from 145 to 140.
Abilities
- Curse of the Worgen (Trait)
- Increased Worgen form’s damage bonus from 40% to 50%
- Gilnean Cocktail (Q)
- Secondary explosion damage increased from 177 to 236
- Cooldown increased from 8 to 10 seconds
- Go for the Throat (R)
- Increased cooldown from 60 to 80 seconds
- Increased damage from 125 to 140
- Marked for the Kill (R)
- New Functionality
- When Greymane deals damage to the Marked target, the duration of the Vulnerable effect is refreshed. This can happen indefinitely
- No longer allows you to reactivate to leap to the opponent
- Reduced cooldown from 60 to 50 seconds
- Range reduced by 40%
Talents
- Level 4
- Insatiable (W)
- Mana return increased from 5 to 10 per Basic Attack
- Level 7
- Incendiary Elixir (Q)
- Increased cooldown reduction from quest completion from 2 to 4 seconds
- Removed the impact damage increase from the Talent
- Increased the explosion damage gained per Hero hit from 6 to 10
- Reduced the cap of Incendiary Elixir from 160 to 150
- Level 16
- Concentrated Blast (Q)
- Removed
- New Talent: Eager Wolf (W)
- Increases the Attack Speed bonus of Inner Beast by an additional 40% after it has been active for 4 seconds.
- Level 20
- Unleashed (R)
- In addition to its current effect, killing an enemy with Go for the Throat increases the damage of Go for the Throat by 25% for 10 seconds, up to 100%.
- Gilnean Roulette (R)
- New Functionality:
- All allied Hero damage done to the target will refresh the Vulnerable effect duration.
Developer Comments: Greymane is doing really well right now at all levels of play. We do feel that Gilnean Cocktail should be more satisfying when used correctly, however. We’re increasing the cooldown in order to justify also increasing the damage of the explosion so that it is very noticeable when you chunk enemies with the Ability. We’ve also tuned up Incendiary Elixir, while simplifying its design. We’ve increased the damage bonus of Worgen form so that closing into melee range is more often worth the risk, as well.
JAINA
Abilities
- Blizzard (W)
- Increased the number of waves from 2 to 3
- Reduced damage from 167 to 142
- Increased Mana cost from 75 to 90
- Cone of Cold (E)
- Increased damage from 200 to 230
- Reduced Mana cost from 50 to 40
Talents
- Level 4
- Snowstorm (W)
- Moved to level 16
- Arcane Intellect (Passive)
- Reduced the Mana returned from Abilities from 25 to 20
- Envenom (Active)
- Removed
- Level 7
- Ice Lance (Q)
- Now also restores 10 Mana when a Chilled target is hit by Frostbolt in addition to its current functionality
- Frost Armor (Passive)
- Moved to level 4
- Reduced Block amount from 75% to 50%
- Increased Block cooldown from 8 to 10 seconds
- Ice Floes (E)
- Increased cooldown reduction from .5 to 1 second, up to a maximum of 5 seconds per cast
- Level 13
- Ice Barrier (Trait)
- Shield duration increased from 3 to 4 seconds
- Level 16
- Snow Crash (W)
- Removed
Developer Comments: A lot of these changes are designed to further emphasize what we see as Jaina’s unique role: battlefield control. We want to play up her ability to deny areas of the battlefield with Blizzard, and really punish enemies that get stuck inside it. The biggest change in that regard is that she now spawns 3 waves of Blizzard baseline. To go along with these core kit changes, we’ve also changed or moved around a few of her Talents. One of the biggest changes was Snowstorm, which increased the radius of Blizzard, as we found that it lowered the difficulty of landing consecutive Blizzard waves on enemies too much for a Talent in such an early tier.
KAEL’THAS
Abilities
- Gravity Lapse (E)
- Cooldown increased from 12 to 14 seconds
- Mana cost increased from 80 to 90
Talents
- Level 1
- Convection (Q)
- Damage bonus on Quest completion increased from 75 to 100
- Level 4
- Energy Roil (E)
- Cooldown reduction increased from 7 to 9 seconds
- Level 7
- Sunfire Enchantment (Trait)
- Damage reduced from 183 to 165
- Gravity Crush (E)
- Bonus damage reduced from 30% to 25%
- Level 20
- Rebirth (R)
- The Rebirth casting range will now center on the Phoenix itself instead of on Kael’thas
- This can now be re-positioned globally
Developer Comments: Please see the developer comment at the top of the Heroes section.
KERRIGAN
Stats
- Base Health increased from 1680 to 1848
- Health Regen increased from 3.5 to 3.8 per second
- Base Attack damage increased from 109 to 120
Abilities
- Ravage (Q)
- Mana cost reduced from 50 to 40
Talents
- Level 1
- Siphoning Impact (Q)
- Now only applies if the target is killed by Ravage
- Sharpened Blades (W)
- Damage increased from 20% to 30%
- Level 4
- Clean Kill (Q)
- Mana refund reduced from 100% to 75%
- Damage bonus increased from 20% to 25%
- Fury of the Swarm (Passive)
- Splash damage increased from 50% to 60%
- Psionic Pulse (E)
- Damage increased from 17 to 24
- Level 7
- Impaling Swarm (W)
- Removed
- Adaptation (Q)
- Mana refund increased from 50% to 100%
- Assimilation Mastery (Trait)
- Now increases the duration of Assimilation Shields by 100% in addition to its current functionality
- Level 13
- Queen’s Rush (Active)
- Movement Speed increased from 25% to 30%
- Cooldown reduced from 75 to 50 seconds
- Lingering Essence (Trait)
- Removed
- Level 16
- Blade Torrent (W)
- Moved to Level 7
Developer Comments: Kerrigan definitely has her place as a niche pick on a few Battlegrounds, and while her win-rate is fairly healthy, she has become a bit of a one-trick-pony. While we feel this is okay for some Heroes and makes for interesting draft implications, we knew we wanted to make some tweaks to help even her out. We increased her base stats in order to offset the added restrictions we applied to her Ravage, and overall did a large number of tweaks to help level out her whole Talent Tree.
LUNARA
Abilities
- Leaping Strike (R)
- Damage increased from 246 to 271
Talents
- Level 1
- Photosynthesis (W)
- Mana restoration increased from 8 to 10 Mana per target
- Level 4
- Skybound Wisp (E)
- Revealed area size increased by 10%
- Timelost Wisp (E)
- Cooldown recharge increased from 100% to 125%
- Level 7
- Splintered Spear (Q)
- Number of attack targets increased from 3 to 4
- Nature’s Culling (Passive)
- Damage to non-Heroes decreased from 200% to 150%
- Level 13
- Pestering Blossom (Q)
- Range increase increased from 40% to 50%
- Level 16
- Choking Pollen (Q)
- Bonus damage increased from 100% to 125%
- Level 20
- Abolish Magic (Active)
- Cooldown reduced from 45 from 35 seconds
Developer Comments: Please see the developer comment at the top of the Heroes section.
TRACER
- Abilities
- Pulse Bomb (R)
- The size of the “Stuck!” text that displays on-screen when Stuck by Pulse Bomb has been reduced in order to increase visibility during gameplay
SPECIALIST
ABATHUR
Abilities
- Symbiote (Q)
- Symbiote will now be paused if the allied target enters a Stasis effect or if Tracer uses her Recall ability
- Symbiote can still be cancelled in these situations, but no Symbiote Abilities can be used
Talents
- Level 1
- Regenerative Microbes (E)
- Heal changed to “over 4 seconds” instead of the full duration of Carapace
- Heal amount changed from 31 to 68 Health per Second
- Level 4
- Ballistospores (W)
- Toxic Nest duration increased from 20% to 25%
- Sustained Carapace (E)
- Now increases the Carapace Shield amount by 40% instead of increasing the duration by 50%
- Level 7
- Networked Carapace (E)
- Now also applies an untalented Carapace Shield to all nearby allied Heroes
- Vile Nest (W)
- Decreased the slow duration from 3 to 2.5 seconds
- Level 13
- Assault Strain (Trait)
- Increased explosion damage from 68 to 102
- Spatial Efficiency (Q)
- Now also lowers the cooldown of Stab from 3 to 2.5 seconds in addition to its current functionality
- Level 16
- Adrenaline Boost (E)
- Movement Speed boost duration increased from 3 to 3.5 seconds
- Volatile Mutation (R)
- Increased pulse damage from 114 to 137
- Level 20
- Evolution Complete (R)
- Monstrosity Deep Tunnel cooldown reduced to 25 seconds from 30
- Evolutionary Link (R)
- Ultimate Evolution Shield increased from 20% of maximum Health to 25%
Developer Comments: Please see the developer comment at the top of the Heroes section.
AZMODAN
Abilities
- Demonic Invasion (R)
- No longer deals half damage to Heroes
Talents
- Level 1
- Sieging Wrath (Q)
- New Functionality:
- Quest: Gain 4 damage per enemy hero hit, up to a maximum of 100 damage
- Reward: Gain an additional 100 damage and increases maximum range by 33%
- Taste for Blood (Q)
- Time window where Minion deaths grant additional damage reduced from 1.5 second to 1 second
- Master of Destruction (E)
- New Functionality:
- No longer grants bonus damage to Structures
- Now grants 10% range after each level of damage ramp up
- Level 4
- Gluttony (E)
- Healing increased from 15% to 20%
- Sin’s Grasp (Active)
- Damage increased from 224 to 248
- Total duration increased from 6 to 8 seconds
- Level 7
- Infernal Globe (Q)
- No longer applies a damage over time effect to enemies hit
- Infused Power (E)
- Damage bonus increased from 25% to 40%
- Moved to level 13
- Gluttonous Ward (Active)
- Restoration per tick increased from 2.457% to 3%
- Level 13
- March of Sin (E)
- Moved to level 7
- Level 16
- Blood for Blood (Active)
- Talent renamed to Sin for Sin
- Sin for Sin works identically to Blood for Blood, but can be cast while channeling All Shall Burn
Developer Comments: Many of these changes focus around allowing Azmodan to use different talent builds successfully, and we have improved the All Shall Burn build quite a bit. The redesign of Sieging Wrath provides an alternate build for those situations where you want to focus on Globe of Annihilation but find yourself without an ideal team composition or battleground.
GAZLOWE
Abilities
- Salvage (Trait)
- Will no longer dismount Gazlowe if used while mounted
- Robo-Goblin (R)
- Damage increased from 150% to 200%
Talents
- Level 7
- Rock-It! Turret XL (Q)
- Damage increased from 50% to 60%
- Level 13
- Xtra Large Bombs (E)
- Radius increased from 25% to 30%
- Level 20
- Mecha-Lord (R)
- Damage increased from 150% to 200%
Developer Comments: Please see the developer comment at the top of the Heroes section.
SYLVANAS
Talents
- Level 13
- Windrunner (E)
- A 0.5 second cooldown time has been added to prevent accidental casting of the second Haunting Wave
THE LOST VIKINGS
- Each of The Lost Vikings will now display individual messages in chat when using Hearthstone.
XUL
Talents
- Level 20
- Mortal Wound (Active)
- This Talent’s effect will now only reduce Healing received by the target while the Mortal Wound effect is active. Healing effects that continue after the Mortal Wounds effect ends will no longer be reduced
- Will no longer reduce Healing received by Healing Wells or reduce the duration of Heal over Time effects
ZAGARA
Zagara has undergone significant changes.
Stats
- Attack Damage Decreased from 95 to 86
Abilities
- Creep Tumor (Trait)
- New functionality
- Now grants Zagara 20% bonus attack range while on Creep
- Health increased from 111 to 150
- No longer costs Mana
- Increased cast range from 0 to 2.5
- No longer grants additional Health regeneration while on Creep
- Charge cooldown increased from 15 to 20 seconds
- Base Creep spread distance increased by 33%
- Baneling Barrage (Q)
- Now fires a single Baneling at a time (4 charges) at a cost of 10 Mana per Baneling. Banelings have a 3 second charge cooldown
- Damage per Baneling increased from 75 to 91
- Banelings no longer have Health, and can no longer be targeted
- Hunter Killer (W)
- Damage decreased from 89 to 68
- Devouring Maw (R)
- No longer deals damage on impact
- Damage per second increased from 43 to 80
- Cooldown reduced from 120 to 100 seconds
- Nydus Network (R)
- New functionality:
- Passively increases your Creep spread by 25%
- Passively causes all Basic Attacks to lower cooldowns by 1 second while on Creep
- Nydus Canals can now only be placed on Creep
- Entering Nydus Canals is now cancelled by taking damage
- The channel time to enter Nydus Canal decreased from 2 to 1.5 seconds
- Health regeneration while in the Network increased from 8 to 10%
- Mana regeneration while in the Network increased from 8 to 10%
- Max amount of Nydus Canal’s on the map increased from 4 to 10
Talents
- Level 1
- Centrifugal Hooks (Q)
- Removed
- Corpse Feeders (E)
- Damage reduction from non-Heroes increased from 30% to 40%
- Now reduces the cooldown of Infested Drop by 3 seconds in addition to its current functionality
- Reconstitution (Trait)
- Removed
- Demolitionist (Passive)
- Removed
- Level 4
- Envenomed Spines (Active)
- No longer adds Basic Attack range
- Activate to have your next Basic Attack deal 230 damage over 5 seconds. 30 second cooldown
- Medusa Blades (Passive)
- Damage increased from 25 to 33%
- Tumor Clutch (Trait)
- Removed
- Envenom (Active)
- Removed
- Infest (Passive)
- Moved to Level 1
- New functionality added:
- Nearby ranged minions passively deal 200% more damage.
- Quest: For every 1000 siege damage dealt, increase the damage bonus by 1%
- New Talent – Serrated Spines (Passive)
- Quest: Every Basic Attack against enemy Heroes increases Basic Attack damage by 0.3
- Level 7
- Swarm Momentum (Passive)
- Removed
- Volatile Acid (Q)
- Moved to Level 1
- New functionality added:
- Also increases the range of Banelings by 50%
- Ventral Sacs (Q)
- Removed
- Endless Creep (Trait)
- Removed
- Rapid Incubation (Active)
- Removed
- New Talent – Viscous Acid (Q)
- Banelings also slow targets by 25% for 1.5 seconds
- Level 13
- Mutalisk (W)
- Moved to level 16
- No longer has a timed life. Mutalisks will now last until killed
- Grooved Spines (W)
- Removed
- Bile Drop (E)
- Moved to Level 7
- Bonus damage decreased from 100% to 50%
- Quest: Every Hero hit by Infested Drop increases this bonus by 10%
- Reward: Upon reaching 150% bonus damage, increase the impact radius of Infested Drop by 20%
- Giant Killer (Passive)
- Removed
- New Talent – Hydralisk Transfusion (W)
- Zagara is Healed for 75% of the primary damage dealt by Hunter Killers
- New Talent – Protective Coating (Passive)
- While on Creep, Zagara takes 20% reduced damage from all sources
- Level 16
- Baneling Massacre (Q)
- Moved to Level 7
- New functionality
- Zagara gains 2 more charges of Banelings
- Brood Expansion (W)
- New functionality
- Now reduces the cooldown of Hunter Killer by 6 seconds
- Metabolic Boost (Trait)
- Removed
- Stoneskin (Active)
- Removed
- New Talent – Corrosive Saliva (W)
- Attacks from Hunter Killers deal an additional 2% of the targets max Health
- Level 20
- Broodling Nest (R)
- Removed
- New Talent– Endless Creep (Trait)
- Increases Creep Tumor cast range by 2000%
- Creep Tumor duration increased from 240 to 600 seconds
- While on Creep Zagara gains an additional 20% move speed
Developer Comments: We are excited to bring you a fresh take on our Brood Queen. She had, by far, the unhealthiest Talent Tree in Heroes and we spent months going through multiple iterations of her Design. We knew exactly what we wanted to keep in her play-style: Lane Bully, Summoner, and Scout, and we aimed all of our decisions at those. We also decided to upgrade her talent tree to better embrace our new design philosophies. Overall, we hope you enjoy her new tools while continuing to feel like you’re playing the old Zagara that we know and love.
Zagara Talents
LEVEL (TIER) 1 (1) Volatile Acide (Q) Corpse Feeders (E) Infest 4 (2) Envenomed Spines Medusa Blades New: (!) Serrated Spines 7 (3) Baneling Massacre (Q) New: Viscous Acid (Q) (!) Bile Drop (E) 10 (4) Devouring Maw (R) Nydus Network (R) — 13 (5) New: Hydralisk Transfusion (W) Protective Coating (Trait) Spell Shield 16 (6) Brood Expansion (W) New: Corrosive Saliva (W) Mutalisk (W) 20 (7) Tyrant Maw (R) New: Endless Creep (R) Fury of the Storm
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Bold text indicates a MOVED Talent.
SUPPORT
BRIGHTWING
Abilities
- Soothing Mist (Trait)
- Heal amount increased from 96 to 120
- Blink Heal (R)
- Range reduced by approximately 15%
Talents
- Level 1
- Hyper Shift (Trait)
- Will no longer reduce the cooldown of Phase Shift when Brightwing heals herself
- Level 7
- Dream Shot (Q)
- Moved to Level 1
- Phase Shield (Z)
- Reduced Shield duration from 20 to 10 seconds
- Reduced Shield amount from 548 to 400
- Mistified (Passive)
- Cooldown Reduction reduced from 1 to .75 seconds
- Level 20
- Continuous Winds (R)
- Also increases the bonus healing of Soothing Mist (granted by Emerald Wind) from 8 to 15%
- Rewind (Active)
- Removed
Developer Comments: Phase Shift builds have been a lot of fun and we enjoy the gameplay behind them but we really want to open up other potential playstyles for Brightwing. Her burst healing output is locked behind Blink Heal and although we realize that having a two-charge Blink is an incredible asset, we want to continue incentivize using disengage tools like Emerald Wind.
KHARAZIM
Talents
- Level 1
- Insight (Trait)
- New Functionality:
- Quest: Every 3rd Basic Attack restores 14 Mana. After this effect triggers 100 times, every 3rd attack will also reduce the cooldown of all Basic Abilities by 1 second
Developer Comments: Insight was seeing very little play, mainly because it wasn’t distinct enough. In order to both buff it and make it different, we’re making it a Quest Talent/Trait. We felt the cooldown reduction fits well with the increased Mana, as Insight is about using all your Abilities (both offensive and defensive) more frequently.
UTHER
Abilities
- Divine Shield (R)
- Mana cost reduced from 100 to 80
- Divine Storm (R)
- Mana cost reduced from 100 to 80
Talents
- Level 1
- Block (Passive)
- Removed
- Reach (Q)
- Removed
- Level 4
- Hammer of the Lightbringer (Passive)
- Moved to Level 1
- Amplified Healing (Passive)
- Removed
- New Talent: Beacon of Light (Passive)
- Uther Heals himself for 30% of all Healing done to allied Heroes
- Level 7
- Wave of Light (W)
- Moved to Level 1
- Mana returned reduced from 10 to 8 per target hit
- Maximum Mana returned reduced from 50 to 40
- Holy Fire (Passive)
- New functionality:
- Deal 18 damage per second to nearby enemies. Auto-attacking an enemy Hero increases this damage by 20% for 3 seconds. This effect stacks up to 3 times
- Clairvoyance (Active)
- Removed
- Level 13
- Holy Shock (Q)
- Cooldown reduction when using Holy Light against enemies increased from 4 to 6 seconds.
- New functionality:
- After hitting an enemy, the next Holy Light Heals for an additional 50%
- Blessed Champion (Q)
- New functionality:
- After casting Holy Light, all Basic Attacks for 5 seconds will Heal Uther and all nearby allies for 20% of the amount Healed by Holy Light
- Level 16
- Gathering Radiance (W)
- Each Hero that Holy Radiance passes through increases the Healing and damage of your next Holy Radiance by 8%, up to a maximum increase of 80%
- Imposing Presence (Passive)
- Removed
- New Talent: Righteous Defense (Q)
- Heroes healed by Holy Light take 50% less damage for 2 seconds
Developer Comments: The famous “Piano Uther” build (Uther with all Activated talents) has dominated his talent choices for a long time. While we understand that many players love this kind of a Support, we also want to give him more viable options for people who don’t like so many activated abilities. We didn’t touch the old build, but we have given him more options to choose from on various talent tiers.
WARRIOR
ARTHAS
Talents
- Level 4
- Frozen Wastes (E)
- Mana cost reduction increased from 3 to 4 Mana Per Second
- Level 7
- Rune Tap (Passive)
- Heal amount increased from 3% to 4% of Maximum Health
- Icebound Fortitude (Active)
- Cooldown reduced from 50 to 40 seconds
Developer Comments: Please see the developer comment at the top of the Heroes section.
CHEN
Abilities
- Fortifying Brew (Trait)
- Can no longer be cancelled by reactivating the hotkey (default D)
CHO
Abilities
- Upheaval (R)
- Increased damage from 50 to 100
Talents
- Level 1
- Surging Dash (Q)
- Increased speed and range bonuses from 25% to 50%
Developer Comments: Please see the developer comment at the top of the Heroes section.
DEHAKA
Abilities
- Adaptation (R)
- Time before Heal activates reduced from 5 to 4 seconds
Talents
- Level 1
- Enduring Swarm (W)
- Increased Spell Resistance from 25 to 50%
- Primal Aggression (W)
- Also increases the duration of Dark Swarm by 0.5 seconds
- Level 7
- Essence Devourer (Trait)
- Added Quest:
- Quest: Every Regen Globe collected increases maximum Essence by 1
- Reward: Upon collecting 10 Regen Globes, increase the amount of Essence gained from Regen Globes from 10 to 15
- Level 16
- Rapid Regeneration (E)
- Increased Heal amount from 76 to 90
- Level 20
- Change is Survival (R)
- Also lowers the cooldown of Adaptation by 30 seconds in addition to its current functionality
- Apex Predator (Z)
- Decreased cooldown reduction from 30 to 25 seconds
Developer Comments: It took a lot of pressure to get the balance team to make some adjustments to Dehaka. With absolutely no changes since launch, we finally have a few tweaks to help bring up some struggling talents.
LEORIC
Talents
- Level 1
- Mana Thirst (Q)
- Removed the cap to Mana earned from targets hit by Skeletal Swing
- Level 7
- Lingering Apparition (E)
- Increases Wraith Walk duration from 60% to 80%
- Level 13
- Drain Momentum (W)
- Now increases Leoric’s Movement Speed by 10% while Drain Hope is active
- Level 20
- Buried Alive (R)
- Increased damage from 34 to 45
Developer Comments: Please see the developer comment at the top of the Heroes section.
MURADIN
Abilities
- Second Wind (Trait)
- Base Heal effect increased from 1.5% to 2% maximum Health per second.
- Critical Health effect increased from 3% to 4% maximum Health per second.
- Dwarf Toss (E)
- No longer grants Unstoppable while leaping.
- Now grants Muradin Resistant (25% reduced damage taken) for 2 seconds.
- Cooldown reduced from 12 to 10 seconds.
- Mana cost reduced from 70 to 55.
Talents
- Level 4
- Third Wind (Trait)
- Base Heal effect increased from 2% to 3% maximum Health per second
- Critical Heal effect increased from 4% to 6% maximum Health per second
Developer Comments: The Dwarf Toss changes are very likely going to spur a lot of conversation, Uther knows it did in our bullpen! The logic behind this change is as follows – We want to buff Muradin for all ranges of play EXCEPT our pro-scene. Of course this is where the Unstoppable leap is abused the most and even though there is some great skill-cap behind knowing when and how to use it, it gives him an incredible amount of power and definitely hurts the pick-rates of our other Warriors. By replacing this with a 2 second Resistant buff, it should help the vast majority of players feel more tanky when they Dwarf Toss, which has always been the intention.
SONYA
Talents
- Level 1
- Endless Fury (Passive)
- Removed.
- Shot of Fury (Trait)
- Now also passively increases maximum Fury from 100 to 150 in addition to its current functionality
- Level 4
- Hurricane (E)
- Now also reduces the cooldown of Whirlwind by 1 seconds in addition to its current functionality
- Level 7
- Composite Spear (Q)
- Now also increases the Fury gained from Ancient Spear from 40 to 60 in addition to its current functionality
- Poisoned Spear (Q)
- Damage increased from 75% to 100% of Ancient Spear’s damage
- Level 13
- Mystical Spear (Q)
- Reduced the cooldown reduction from 4 to 3 seconds
- Life Funnel (E)
- Whirlwind Healing bonus increased from 5% to 10%
- The tooltip has been clarified to state that this bonus is also tripled against Heroes
- Level 16
- Nerves of Steel (Active)
- Cooldown increased from 60 to 70 seconds
- Furious Blow (W)
- Seismic Slam damage bonus increased from 40% to 50%
- Fury cost increased from 35 to 40
- Level 20
- Arreat Crater (R)
- Now also reduces the cooldown of Leap by 20 seconds in addition to its current functionality
- Anger Management (R)
- The increase to Stun, Slow, Root, and Polymorph duration reduction has been removed
- Increased Fury gain bonus from 50% to 100%
Developer Comments: Please see the developer comment at the top of the Heroes section.
STITCHES
Abilities
- Vile Gas (Trait)
- New Functionality:
- When damaged, Stitches emits a gas cloud that poisons nearby enemies over 3 seconds (no longer leaves Vile Gas on the ground)
- Cooldown reduced from 4 to 3 seconds
- Hook (Q)
- Hook can now target allied Heroes by default. This functionality can be toggled on and off through a new “Helping Hand” button. (Default hotkey: 1)
Talents
- Level 4
- New Talent: Restorative Fumes (Trait)
- Each time an enemy Hero takes damage from Vile Gas, Stitches heals for 27 Health
- Vile Cleaver (W)
- Removed
- Mercenary Lord (Passive)
- Removed
- Level 7
- Toxic Gas (Trait)
- Radius increase reduced from 50% to 25%
- No longer increases the duration of Vile Gas
- Now increases the damage of Vile Gas by 50%
- Level 13
- Helping Hand (Q)
- Removed
Developer Comments: We decided to do a quick clean-up for Stitches. This consisted of getting rid of the lingering gas-cloud which honestly hurt our visual playfield more than the enemy team. Oh, and we made Helping Hand baseline; nothing to see here, move along.
TYRAEL
Abilities
- Archangel’s Wrath (Trait)
- Increased damage from 456 to 550
Talents
- Level 1
- Protection in Death (Trait)
- Increased the Shield duration from 5 to 10 seconds
- Horadric Reforging (Q)
- Moved to level 4
- Purge Evil (E)
- Damage increased from 25% to 30%
- Level 4
- Even in Death (Trait)
- Now also increases the damage of Archangel’s Wrath by 25% in addition to its current functionality
- Moved to level 1
- Retribution (E)
- New functionality
- Increases the Movement Speed bonus of Smite from 25% to 35%, and increase the duration from 2 to 3 seconds
- Name changed to: Swift Retribution
- Level 7
- Angelic Momentum (Passive)
- Removed
- Angel’s Grace (Q)
- Increased Movement Speed bonus from 25% to 30%.
- Reciprocate (W)
- Increased damage from 151 to 200
- Zealotry (W)
- Also reduces Righteousness’ cooldown by 2 seconds in addition to its current functionality
- Bonus duration reduced from 100% to 50%
- Level 13
- Angelic Might (E)
- This bonus now only applies when hitting Heroes with Smite
- Increased damage bonus from 25% to 75%
- Angelic Absorption (W)
- Increased heal amount from 46 to 52
- Level 16
- Blade of Justice (Q)
- Instead of increasing Basic Attack damage, now increases Attack Speed by 50% for 5 seconds
- Salvation (W)
- Increased Shield value from 25% to 35% for each ally Hero shielded
- Level 20
- Angel of Justice (R)
- Increased cooldown reduction from 30 to 40 seconds
Developer Comments: Tyrael’s talents have been stagnant for some time, and we saw an opportunity to spruce them up. We’ve added some power to his lesser-used talents, and given him some new ways to bring more utility to his team. While we understand that many players will miss Angelic Momentum, we felt that it was best to remove it from Tyrael in order to have more design space to add other talents that manipulate the cooldowns and durations of his abilities.
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