Annyira friss mega-kék postot fogott a twittergadget, hogy csak úgy szaggatja a desktopot. Bashiok és Nethaera karöltve érvelnek a megjelenési dátum hiánya, és a bétakulcsok szűkös száma mellett. Szívesen kiemelném a jó híreket, de akkor nem lenne belőle post.
Még mindig a rúnarendszeren, és a karaktereken políroznak. Nyílt béta nem lesz továbbra sem.
Bashiok
Thank you for voicing your concerns, Starbird. I realize you and many other people are excited to play the game, and are probably feeling a bit let down that we haven’t yet announced a release date. While you bring up a number of points of speculation, I just want to cut right to it and state that the reason we don’t have a release date yet is because the game isn’t yet where we want it to be in terms of our quality standards. We aren’t holding it back on account of any one piece of the game, or for any other outside factors. While it is indeed playable from beginning to end, we’re still actively working on many individual game elements and the ways that they interact with one another, with a great deal of iterative tweaking, balancing, polishing, adjusting, redesigning, and retesting going on. We’re going to continue beta testing, and before too long that’s going to include a large influx of new invites.
Much of this iteration obviously takes place behind closed doors, so I can sympathize with the concerns about the lack of visible progress, and the sentiment that we should just go ahead and ship the game. Until we’re able to reveal more of the results, I can only assure you that we are indeed working on critical game systems that directly impact the core of the experience.I also realize a lot of people were hoping for a release date announcement at the VGAs. We’re simply not going to be able to dispel or comment on release date rumors and speculation every time someone expects an announcement. We’ll be announcing a release date when we determine the game is ready, and not holding it back just to line it up with any particular game-industry event.
The bottom line is that development of our games and preparations for release are long and complicated. We’re just as excited to get the final version into your hands as you are to play it, but making sure it lives up to our quality standards will always be the most important factor in that process.
Why not make the beta open now. Mayby all the hard fans can have a chance to play before release.
The service currently available is a single test site, it just couldn’t hold that many people. While we’d certainly like to make people happy, it wouldn’t be a good experience, and frankly letting people try the game is not the purpose of the beta test.
Also why not tell us what your working on fixing and let the people in the beta help?
I lknow I would be deeply honored to have a chance to help.
Well most everyone already knows we’re working on runestones still, and we have some other changes that are going to shake up characters a little bit. We’ll be letting you know as soon as we’re sure they’ll work out at all, and then we’re going to be asking everyone for feedback.
Nethaera
We’ll be continuing to add players to beta as we need. We recognize that there are many people that want to be a part of helping out and we appreciate that. We just aren’t able to provide any particular schedule for additions.
The ongoing, concerns on timing of the release are understandable, but in some cases are a bit overblown or overly pessimistic. We recognize that it’s mostly due to anxiousness and the desire to get in and stomp demons, but as Bashiok said in his post, we’ll release it when we’re ready. We believe it will be worth it.
We appreciate all of the constant support and enthusiasm for Diablo III and it is something that continues to inspire us to make sure we release a game we can all be happy with and have many great adventures in.
Nethaera
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